Aesthetic | Contest version (Update)

A Map for Counter-Strike: Global Offensive

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Updates

Contest version update
  • Tweaked hitboxes on the second bossfight (magician after the Great wall of Espurd) to reduce lag.
  • Modified the spawn time for The Crosseyed to better allow for player positioning.
  • Changed sound settings for better visibility of the final 'screenshot' effect.
  • Improved navigation out of the water-snake-tunnel before the second bossfight.
  • Other minor changes and adjustments
Both versions v1 and v1_1 will remain valid for contest entries. However, since v1_1 aims to reduce lag and improve certain balancing issues, I recommend server owners do the swap as soon as possible. To further improve the interest on the contest, two extra weeks have been added. The time remaining can be checked on aesthetic.graphics.

To reduce the lag on bossfights related to dealing damage to hitboxes, func_breakable was used instead of physboxes.
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Contest version
  • Created http://aesthetic.graphics/ as the contest one-page descriptor.
  • Armless brown skinheads no longer push zombies because they hate them, instead just hurt them. Their hatred towards humans remains.
  • Two legged bandits try to follow their targets more accurately.
  • Jumping is easier on the two blocks that you are forced to traverse after leaving the cavern area.
  • A camera shutter effect is added to the end, so you know somewhat when the moment to win comes. It is not timed 1:1 because 1:1 would have been silly.
  • Tweaked some teleports that were meant to be a bit more tardy to the party.
  • Minor clipping and adjustments for extra smooth contest gameplay.
  • The Cross Eyed now have increasing max. speeds and accelerations during the fight, balanced out with a bit less base HP.
Do visit http://aesthetic.graphics/ for more info. on the contest.
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Member Joined 8y
5,112 points Ranked 913rd
21 medals 1 legendary 3 rare
  • 1st Place - Halloween 2015 Mapping Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
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1y

Featuring Gondola and the ill-suited horsemen in a cheerful to-hell-and-back Zombie Escape adventure.

A E S T H E T I C | http://aesthetic.graphics/


I wouldn't trust anything the console says in this map. You have to work with other people in situations where two groups are co-dependent. You also get lectured on why progress for the shake of progress is as stupid as tradition for the shake of tradition, but it's done so covertly I might be lying right now. I am a well known liar, so this is probably true.

There are buttons,
mostly for pressing. I don't think I've ever seen a button move in the
map. They're more of the calm type. To give you some feedback,
though, they do produce sound. The game state also evolves when buttons
are pressed, areas are accessed or keys are moved into the little holes
designed for them to be. Occasionally, you might enjoy the sound of
positive reinforcement. It has been proposed that the map is actually one of the last experiments in behavioural science carried out by covert would-be MK-ULTRA researchers. I also believe you might be seeing patterns where there is nothing at all.

On the technical side, the map features mapping techniques. We have brushes of all sizes and from a reasonable color palette. Confusing palette with palate might have problematic results on your tastebuds, but further research is needed. A cartographer named Bill has mapped the environment so that the specular component of lighting can be approximated. The total duration of a trip through hell cannot be measured, but I can tell you that it will not take you more than 25 minutes to run through this map. The HR department has informed us that, in order to succeed, a seminar on teamwork will take place in the nearby future.

Certain places in the world include sound. Since we are trying to build the opposite right here, we considered having none of that. In those conditions, however, it was noticed that runny eggs tended to taste like cardboard and crushed dreams. This situation was solved by including sounds and ill-fitting tunes. Since budget cuts imply that we cannot license the music, it was only fair we cut the music to be able to make use of fair use. Our legal team --which consists of a cat too old to care and a bag of oranges-- believes this will be enough to avoid the wrath of the children of a long forgotten land.

As a short summary, we can say:

  • Certain animals seem to be larger in certain parts of the world. The map does NOT feature animals, so large animals will not be a concern.
  • There exist barely sentient entities in the game world. Since most of what they do is killing themselves or you, no problem should arise in this situation.
  • When hurt, dubiously looking pools are the best way to get rid of illnesses and aches.
  • Words do not have an absolute meaning, but only fools remark that when an established and agreed-upon meaning is being pointed by a set of words.
  • Co-dependence (and not cooperation) can be exploited for gameplay, generating interesting interactive experiences.
  • Secrets are interesting only if they are sufficiently phallic*.

The map should be enjoyable from ages ranging from 15 to 19, then onto the even numbers comprised between 23 and 47 and finally for ages defined as any prime number larger than 53. No thorough testing has been performed, and as such bugs are bound to appear. Do not mistake bugs for design choices, however, and do notice that I can arbitrarily define things as in either category. That's just a safe way for me to always be right, always win and not have to worry about my target demos., which in the game of 'do anything related to game dev' appears to be a sound strategy advocated by most.
    *
    That is, unless you have a personal crusade against opiates, ancient
    chinese philosophy, spanish baroque poetry or, conversely, you believe
    every piece of dystopic science fiction is a step-by-step manual on how
    to turn human life into hellish boredom.



    The contest will work as described on http://aesthetic.graphics/. Since the map has not been beaten yet, something might go HORRIBLY wrong. I hope not. If it happens, something will happen to the contest.


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    • 1y
      Enviolinador avatar
      Member Joined 8y
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      There are no patterns dictating the italization of text. Any objective observer would be able to conclude that on the basis that you can't scramble the letters of the words to form a cogent message nor type out a sentence using said words as building blocks. It would appear little more than a mistake, the effect of spureous deviations from the norm. But then again, who has ever trusted words from a song, a canal, a fluttering butterfly or Johnnie B. Goode?

      That's probably mostly composed by humans.

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    Daddy longlegs Hammer-using bellends.
    Enviolinador
    Member Joined 8y
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    Syoudous
    Syoudous Offline
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    Particles and chorelike work

    Submitter

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    Member Joined 8y
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    Category

    Sub-category
    Zombie Escape icon
    Zombie Escape
    Super-category
    Zombie Maps icon
    Zombie Maps

    Details

    Version
    1_1

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    Posts
    2
    Views
    3,776
    Downloads
    798
    Total Downloads
    798
    Date Added
    1y
    Date Modified
    1y
    Date Updated
    1y

    Featurings

    • Today's Pick Aug 19 2016
    • Best of Yesterday Aug 19 2016

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    91 bScore
    10 Rating

    4 voters

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