A E S T H E T I C | http://aesthetic.graphics/
I wouldn't trust anything the console says in this map. You have to work with other people in situations where two groups are co-dependent. You also get lectured on why progress for the shake of progress is as stupid as tradition for the shake of tradition, but it's done so covertly I might be lying right now. I am a well known liar, so this is probably true.
There are buttons,
mostly for pressing. I don't think I've ever seen a button move in the
map. They're more of the calm type. To give you some feedback,
though, they do produce sound. The game state also evolves when buttons
are pressed, areas are accessed or keys are moved into the little holes
designed for them to be. Occasionally, you might enjoy the sound of
positive reinforcement. It has been proposed that the map is actually one of the last experiments in behavioural science carried out by covert would-be MK-ULTRA researchers. I also believe you might be seeing patterns where there is nothing at all.
On the technical side, the map features mapping techniques. We have brushes of all sizes and from a reasonable color palette. Confusing palette with palate might have problematic results on your tastebuds, but further research is needed. A cartographer named Bill has mapped the environment so that the specular component of lighting can be approximated. The total duration of a trip through hell cannot be measured, but I can tell you that it will not take you more than 25 minutes to run through this map. The HR department has informed us that, in order to succeed, a seminar on teamwork will take place in the nearby future.
Certain places in the world include sound. Since we are trying to build the opposite right here, we considered having none of that. In those conditions, however, it was noticed that runny eggs tended to taste like cardboard and crushed dreams. This situation was solved by including sounds and ill-fitting tunes. Since budget cuts imply that we cannot license the music, it was only fair we cut the music to be able to make use of fair use. Our legal team --which consists of a cat too old to care and a bag of oranges-- believes this will be enough to avoid the wrath of the children of a long forgotten land.
As a short summary, we can say:
- Certain animals seem to be larger in certain parts of the world. The map does NOT feature animals, so large animals will not be a concern.
- There exist barely sentient entities in the game world. Since most of what they do is killing themselves or you, no problem should arise in this situation.
- When hurt, dubiously looking pools are the best way to get rid of illnesses and aches.
- Words do not have an absolute meaning, but only fools remark that when an established and agreed-upon meaning is being pointed by a set of words.
- Co-dependence (and not cooperation) can be exploited for gameplay, generating interesting interactive experiences.
- Secrets are interesting only if they are sufficiently phallic*.
The map should be enjoyable from ages ranging from 15 to 19, then onto the even numbers comprised between 23 and 47 and finally for ages defined as any prime number larger than 53. No thorough testing has been performed, and as such bugs are bound to appear. Do not mistake bugs for design choices, however, and do notice that I can arbitrarily define things as in either category. That's just a safe way for me to always be right, always win and not have to worry about my target demos., which in the game of 'do anything related to game dev' appears to be a sound strategy advocated by most.
That is, unless you have a personal crusade against opiates, ancient
chinese philosophy, spanish baroque poetry or, conversely, you believe
every piece of dystopic science fiction is a step-by-step manual on how
to turn human life into hellish boredom.
The contest will work as described on http://aesthetic.graphics/. Since the map has not been beaten yet, something might go HORRIBLY wrong. I hope not. If it happens, something will happen to the contest.