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Nitro Canister Updated

A Map for Alien Swarm

Updates

v2.1
  • End area geometry rework
  • Disabled techreq after final hack
  • Minor Nodegaph fixes
  • Some more boxes to block unreachable area
MadOrange avatar
MadOrange Joined 3y ago
Offline
601 points Ranked 8004th
MadOrange
2y
New life of old good map. Tons of fixes with usability\perfomance optimisations.

Tied map to grid
Completelly covered whole map with nodraw texture (perfomance optimisation)
Removed\changed many useless world and func brushes
Disabled many useless collisions
Changed some laggy blinking lights to usual ones
United named lights with same logic, removed naming from lights without inputs, other lighting stuff
Fixed errors on some spawners
Completelly reworked all displacements, fixed end glitches
Reworked some geometry to deal with doors better way
Disabled some stupid shadows
Added geometry details, some props, retexturing
Some Nodegraph fixes, added hintnodes for bots
Hurt under map to kill fallen aliens
Added some ammo
Working minimap with objectives(include objective images) on it
New Campaign image

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Credits

Core Author
Tien
Fixer and Reworker
Mad Orange

Submitter

MadOrange avatar
MadOrange Joined 3y ago
Offline
601 points Ranked 8004th

MadOrange
Creator
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Stats

  • 595 Downloads
  • 2,046 Views
  • 0 Posts
  • 2y Submitted
  • 2y Modified
  • 2y Updated

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