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New life of old good map. Tons of fixes with usability\perfomance optimisations.
Tied map to grid Completelly covered whole map with nodraw texture (perfomance optimisation) Removed\changed many useless world and func brushes Disabled many useless collisions Changed some laggy blinking lights to usual ones United named lights with same logic, removed naming from lights without inputs, other lighting stuff Fixed errors on some spawners Completelly reworked all displacements, fixed end glitches Reworked some geometry to deal with doors better way Disabled some stupid shadows Added geometry details, some props, retexturing Some Nodegraph fixes, added hintnodes for bots Hurt under map to kill fallen aliens Added some ammo Working minimap with objectives(include objective images) on it New Campaign image