ph_sci_house_beta2

A Map for Garry's Mod

Updates

Update 12/05/18
  • Addition Added collision to the newly semi-operational soda machine.
  • Addition Added a neat easter egg to the semi-operational soda machine.
  • Removal Removed the health charger from the basement for balancing purposes.
  • BugFix Fixed a bug where if you stand directly at the entrance of the basement without going in and look to the sides, you will see pure black or the map's skybox instead of the doors for the kitchen.
  • BugFix Fixed some prop visibility issues (props pop in and out of existence when standing and looking at certain positions and angles).
  • Tweak Disabled a prop's shadow in the data storage room.
A quick hotfix, plus a huge lesson learnt.
These bugs only happen when playing as a prop in the prophunt gamemode, which this map was built for. 
2838 avatar
2838 Joined 2y ago
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2838
3mo
Update 11/05/18
  • BugFix Fixed a major bug when a prop is killed by a hunter and both are in the basement or the area near it.
  • Adjustment Deleted a machine and move another one in it's place to put a projector that shows neat world maps of the map itself.
  • Feature Made a much larger monitor for the gun range observatory along with the ability to turn on and off the monitor. Press the "on" or "off" button in the lower left corner of monitor if you want to turn it on or off.
  • Adjustment Added some props and moved some.
  • Adjustment Pushed back monitors that were extruding a bit outward from the wall.
  • BugFix Fixed a glitch with a keypad and (maybe) a clock that caused them to be deleted during the map's compile.
  • Adjustment Fixed a hula doll easter egg.
  • Adjustment Fixed a cereal box in the kitchen that goes through the shelf every time a new round starts.
  • Adjustment Fixed a step on the stairs not fully connected to the previous step.
  • Adjustment Fixed 3 steps of the stairs being unnecessarily stretched out.
  • Adjustment Fixed a step of the stairs which was clipping into the wall.
  • Tweak Partially fixed tile looping and tile continuity.
  • Tweak Fixed texture inconsistency around the garage's entrance.
  • BugFix Fixed a bug where after the monitor for the teleporter exit breaks, the wire for it stays in the air.
  • Adjustment Evenly spaced out lights in the kitchen.
  • Adjustment Changed the height of the suit charger and health charger.
  • Improvement Made lighting of the ceiling of the living room more vibrant.
  • Optimization Partially optimized the second floor.
  • Tweak Removed shadows for some props.
  • Improvement Patched up some overpowered hiding spots.
  • Adjustment Raised up a workstation that was slightly clipped into the ground.
  • Tweak Added weight to 2 wooden tables on the second floor to increase stability.
  • Amendment Changed the corkboard in the gun range observatory area to a thinner one to make room for the bigger monitor.
  • Adjustment Moved the haybales, added one more and moved the target banana in the gun range to make them more aligned with the gun's line of fire.
  • Adjustment Moved a table in front of the teleporter with the headcrab inside out of the way for smoother movement.
  • Feature Made a vending machine on the second floor semi-functional.
This one was a little delayed, but it has a lot of bug fixes, optimizations and fun little additions.
2838 avatar
2838 Joined 2y ago
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101 points Ranked 30540th
2838
3mo
This map has it's custom content already packed in itself, no need to download any content packs. 

Hey there, I’m 2838 and welcome to my humble prophunt map. 
_________________

THE DEVELOPMENT

This has been a personal side project of mine for close to 2 years now, and I’ve had lots of fun in the process. 
It started as a time waster for me in the midst of summer 2016. After 2 weeks of constant making and testing, I finally uploaded it to Gamebanana and Garry's Mods. After that, with the closing summer, I only made 1 lone update until I ditched the map completely to focus on motion designing and school. 
In summer of 2017, I returned to the map once again and continued developing it. Since then I've uploaded it onto the Steam Workshop and rolled out several big updates for the map, adding props and hammering bugs along the way. 

_________________

THE STORY

This takes place in a quasi-scientific house where the supposed scientists run tests on headcrabs and shoot materials with a very powerful gun. It is the early morning, and the scientists have gone to give a lecture somewhere far away from home. The props, seeing the opportunity, arose from their sleep to ruin these innocent learners' work. You are the hunter, specially armed to fight and chase these beings out of the scientists' house.

_________________

As the name suggests, this map is still in it’s beta stages; meaning it still has a lot of problems that need resolution. If you found any bugs then feel free to tell me or report it to the issues tab.

This map is also available on:
Garry's Mods 
The Steam Workshop
_________________

CREDITS

Wolvin's Little Restaurant 
This map was the sole reason why I wanted to make this in the first place, and it also provided me with a lot of props and entities to work with such as doors, lights and props.

ph_warehouse_v1 
Additional lighting in places.

cs_militia 
Minor props in the garage.

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2838
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2838 avatar
2838 Joined 2y ago
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101 points Ranked 30540th

2838
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beta2

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Beta
Miscellaneous
prophunt

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