dm_basebunker

A Map for Half-Life 2: Deathmatch

Updates

MapParentSubmitterStats
  • Addition Added Source Files to the alternate download URL.
Source Files Added 4d
  • Version 2.1 has been released! Changes were made based on feedback received. This version includes additional bug fixes and adjustments.
  • Due to the map being considerable in size, non-prioritized decals (such as bullet holes and blood applied from receiving damage) get replaced as soon as a new decal appears, which could result in visual inaccuracies. There is nothing I can do about that
  • Adjustment Changed the post-fix to _final instead of _rc1 which caused some confusion as to what I actually meant
  • Addition Server room - Added a hole in a wall
  • Addition Added a credits room
  • Addition func_clip_vphysics brushes were added to the outside section to prevent the loss of thrown objects
  • Removal Removed a few physics props in Hallway C
  • Removal Removed a clip brush above the spools in water room
  • Tweak Revised and added additional clip brushes for smoother movement
  • Tweak Adjusted team based spawns
  • Improvement Added some additional info_overlay entities
  • Improvement Changed textures in hallway above canals to fix a visual inaccuracy
  • Improvement RPG room - Clipped the stairs
  • Improvement Server room - Changed the position of the power boxes for improved visibility
  • Improvement Server room - Shifted the weapon and item placements to reflect changes above
  • Improvement Server room - Changed lighting for improved visibility with power boxes being moved
  • Adjustment Server room - Adjusted the fence area by expanding it in order to give it more of a purpose than previously
  • Adjustment Server room - Closed off the fence area and swapped the door model to the proper interior model version instead of the old incorrect outside one
  • Adjustment Canals - Made the storage room walls thicker to fix a visual inaccuracy
  • Adjustment Re-adjusted some cubemaps
  • Amendment Tied a few brushes to func_brush brush entities in order to disable shadows and fix visual inaccuracies
  • Optimization Connector - Layout changed for optimization
  • BugFix Fixed many overlapping brushes
  • BugFix Fixed an issue where some props did not start asleep
  • BugFix Fixed a pixel walk in hallway near connector
  • BugFix Textured faces that still had nodraw on them when players could see them
  • BugFix Fixed an issue where you would get stuck for a few seconds after spawning
  • BugFix Fixed an issue where you would sometimes get stuck in static props
  • BugFix Fixed some additional texture mis-alignment
  • BugFix Fixed an issue where some info_overlay entities did not target all faces
  • BugFix Fixed an issue where you would collide with small props
  • BugFix Fixed an issue with item_box_buckshot in connector where it would spawn at the origin (0, 0, 0 coordinates) after being picked up for the first time
Basebunker - Version 2.1 9mo

A map set in a bunker during night time.

December 13, 2018 - Source Files Release

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March 24, 2018 - Map updated to version 2.1.

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March 18, 2018 - Map updated to version 2.0.

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August 2, 2016 - Map release, version 1.0.

It has been a long time since I have made a HL2DM map and even though not many people play the game anymore, well...

Anyways, the idea behind making this map was to try and make the map look like it was close to Black Mesa's team level design (in terms of architecture, lighting, etc...). It might not be perfect, but I like the end result: It is a bunker.

The map is suitable for 2on2 and more and can be put on a public server as well. The map was made to be fun with different routes. The map is basically a squre with a line (server room) in the middle to make fast rotations.

Be sure to read the readme.txt
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  • I really like this map,  I just cant seem to use it on my server,,i have alot of stuff on there thats probley the trouble,,but great map!
    Bananite
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    AlcyToronto Joined 6y ago
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    9mo
    Great update, congrats.

    10

    fair-player and mapper
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  • Peter Brev avatar
    Peter Brev username pic Joined 6y ago
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    2y 9mo
    Thank you for your kind words guys. I am working on an extended version that adds an entire outside section to it.

    It just took me over a year and a half to do it... and is now done after 5 months.
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    2y
    Very cool. thanks for a good map

    10

    Bananite
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    2y
    Amazing detail man!
    Wonder porting to other source games like CS:S or insurgency..

    10

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    Mantra
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    2y
    Great work, definitely feeling like you're in Black Mesa - based bunker. The lighting and the detail, its all cool! :)

    Note: it will be such a pity for such a great map to be wasted and not used, because hld2dm is not played much. You can turn your map into a FY map for CS:S if you want, it will be noticed more.

    10

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    2y
    Really an excellent work, everything is fine: layout, atmosphere, details, sounds. lights... A SUPER-PRO-MAP! Congratulations.

    10

    fair-player and mapper
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    nice work man 10/10!

    10

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    2y
    Wow, great work !!

    It don't looks so big but it's well detailed.
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    Mantra
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    2y
    Oooh Wow!

    This map is nice! 

    I would host but no one would join.

    10

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Credits

Level Designer
Peter Brev avatar
Peter Brev username pic Joined 6y ago
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770 points Ranked 6758th
Level Designer
Beta Testers
AlcyToronto
AlcyToronto Joined 6y ago
Offline
8,550 points Ranked 567th
17 medals 2 rare
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • 5 posts awarded Exemplary Feedback Medal icon
Beta Tester
Humam
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Awesomeness_0714
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Atakan
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Steve
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Special Thanks
Commander Fury
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Fenix
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myback
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Sidezz
Feedback & Support
sp.booger
Feedback & Support
Adrián
Support
Carbon
Support
Da11aS
Support
Rithari
Support
Ant_8490
Pushing me to level design more
Nick_6893
Pushing me to level design more
Gm1N
High-skilled player
DeL
Providing Ideas
Toizy
For being the drunk man & Support
Textures.com
Proving Textures
Community/GameBanana
Providing Textures

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Peter Brev avatar
Peter Brev username pic Joined 6y ago
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Peter Brev

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Category

License

Details

Version
2.1

Attributes

Textures
Development State
Stable
Aesthetic
Default
Size
Medium
Environment
Indoor
Time of Day
Nighttime
Season
Fall
Climate
Zone
Nature
Biome
Forest
Terrain
Rainforest
Structure
Bunker

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  • Today's Pick Aug 3 2016
  • 888 DLs
  • 4.9k Views
  • 10 Posts
  • 2ySubmitted
  • 4dModified
  • 4dUpdated

Scores

91 bScore
9.9 Rating

9 voters

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