by soenke c. "warby" seidel )
layout, bsp, scripts, models and textures by soenke c. "warby" seidel
photo resources, hdr-sky and entities support - thomas "hessi" hess
inspirational paint overs - scott duquette sama
awesome maya exporter and debugging help - prallhansspecial thanks:
riviera for maintaining my website while i was making this map.
kokosovar for the french poster text translation.
dodger, ornatebaboon, barrakid, defrag, r_yell and acumen
for the help with the audio and bomb targets.
the bfc berliner fight club clan for providing the dedicated beta test server.
the  clan for web hosting of the map file.
the [env] clan for help testing the map even if it means to sacrifice social life ^^
x-tender carny sa74n xenon bedlam krueps alec moody linga lord scottish shimmer sixshooter lumpn zacker
everyone from mapcore cs.maps and all polycounters
-when using the coin operated binoculars be careful to not get killed or the player camera will get stuck in there forever
how to fix: we have to wait for valve to address this engine bug for now don't use em or reconnect if it happens to you. "
Hehe, I made the 260,000th view :P
Glorious map, nothing more to say.
The lighting is good, the detail is... I have no words for it, the gameplay is bad because of the shear size and detail but when u look at it from another angle, this isn't a map meant to be played, but to be looked at.
As LexxoR said, it is a masterpiece of graphic or should I say, 3D design.
- Map is beautiful
- Amazing brushwork
- Could be a bit better optimized, but still done very well
- None to speak of
- Possibly one of the most detailed maps out there (should come with CS: GO)