DE_Stealth

A Map for Counter-Strike: Source

A CS:S Map inspired by Black Mesa: Source

DE_Stealth


A Counter-Strike: Source map Inspired by Black Mesa: Source.


Note that the screenshots have been made with awful video card, (built-in the CPU) It will look better for you

The story:

Terrorists have an underground facility with secret plans, the counter-terrorists came across on it and entered from the opened SILO 2, which is in preparation for taking off. But Terrorists don't want their plans to be discovered and decided to self-destruct the whole base. This can be done if the rocket in the silo is bombed or the biological weapons in the train loading station. This corresponds to bombsite A and B.


- The map should be balanced for each team.

This map is intended to look a bit like BM:S. I put alot of effort into this, I hope you like it.

Oh, and by the way the silo hatch is brushwork, but I needed to convert it into prop with Propper because I hit the brush sides limit.


Features:

- Optimisation, has FPS as if you play maps like cs_assault, de_inferno, cs_italy etc.
- Radar Overview
- HDR
- Cubemaps


Big thanks to Meurglis3 Who Made Great Hand-Tuned NAV file - If you want to play with smarter bots.


Enjoy. Comment are much appreciated :)
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  • NvC_DmN_CH avatar
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    Posted by Thunderkeil

    Smoke grenades consistently fail to show up partially or at all, accompanied with red console spam, like jok3r mentioned

    I don't know enough about this to be sure, but it seems a safe bet something about the particles got fucked up

    Could just be me though since noone else reported the issue so far, but it only happens on this map

    Yeah there is something but i dont know how to fix it. Thanks for reporting, i thought it was for me too.

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    Mantra
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    2y
    Smoke grenades consistently fail to show up partially or at all, accompanied with red console spam, like jok3r mentioned

    I don't know enough about this to be sure, but it seems a safe bet something about the particles got fucked up

    Could just be me though since noone else reported the issue so far, but it only happens on this map
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    wish me luck
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    This needs a remake in csgo .. maybe it'll reach the official game's map pool
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    Mantra
    Still Alive..
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  • Really cool lighting, the details like at both spawns and the silo are really nice I went up one of the stairways and you can tell the details from seeing those boxes in the corner. I tried to fall to the next silo platform that is sealed which is instadeath. Feels like half life with a fresh car smell.

    10

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    Posted by Jesse V92

    Map icons should be a 128x128 pixel .png, and are placed.................................to make sure it works.

    Wow, thanks, I will surely upload it, but tomorrow, because its late for me now.

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    2y
    Map icons should be a 128x128 pixel .png, and are placed in maps/thumb. The rest of the files are placed as they normally would be.

    You should include the nav mesh that other guy made so people can use NextBots with it.

    The addon.json goes in the root folder. For this map you'd put this in it:
    {
    "title":"DE_Stealth",
    "type":"map",
    "ignore":
    [
    "*.psd",
    "*.vcproj",
    "*.svn*",
    "*.txt*",
    "*.dua*",
    "*.ztmp*",
    "*.jpg*",
    "*.bmp*",
    "*.vtf_bak*",
    "*.tga*"
    ]
    }
    After you gather up the files and add the addon.json file, take the folder into steamapps/common/garrysmod/bin and drag the folder onto GMAD.exe. It should open a DOS screen that shows the files being packed in. It should close automatically when it's done, and it should have produced a folder_name.gma file in the Bin folder. Then you open up the DOS line and CD to the bin folder where the .gma is located. Workshop requires a 512x512 .jpg icon, so you could use the screenshot you already used for a map icon and Workshop icon.

    At the DOS line once you've got the .gma and .jpg in the Bin folder, type this:
    gmpublish.exe create -addon gma_file_name.gma -icon icon_name.jpg
    The program will do the rest. Once it's uploaded, write out a description on the web browser, and set it to public. Then it should work. You might want to test it before publicizing it just to make sure it works.
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    Mantra
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    Posted by Jesse V92

    Posted by NvC_DmN_CH

    Posted by Jesse V92

    Is there any chance you could add this to the GMod Workshop?

    Yeah, but it seems too hard, judging from the tutorials you should make a gcf, then put in gmad.cmd then use Notepad to write its description and then wait 5-10 min to upload...

    It's easier than that. I can do it for you and add you as a contributor or walk you through how to do it if you want.

    I'll see, thanks, but it will be better to learn to do it.
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    Posted by NvC_DmN_CH

    Posted by Jesse V92

    Is there any chance you could add this to the GMod Workshop?

    Yeah, but it seems too hard, judging from the tutorials you should make a gcf, then put in gmad.cmd then use Notepad to write its description and then wait 5-10 min to upload...

    It's easier than that. I can do it for you and add you as a contributor or walk you through how to do it if you want.
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    Posted by Jesse V92

    Is there any chance you could add this to the GMod Workshop?


    Yeah, but it seems too hard, judging from the tutorials you should make a gcf, then put in gmad.cmd then use Notepad to write its description and then wait 5-10 min to upload...
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    Is there any chance you could add this to the GMod Workshop?
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Mapper
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s-low
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SILO2 Hatch prop, and some textures
Phillip Klevestav
PK Textures

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Development Info

Notes
The FPS drops a little in some places but its no more than 8-10 fps. Its good optimised, but still obviously Performance != Detail.
Work in Progress
De_Stealth

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  • Best of Yesterday Jul 13 2016
  • Staff Pick Jul 16 2016
  • 3.2k DLs
  • 8.5k Views
  • 26 Posts
  • 2ySubmitted
  • 2yModified

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