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The party is over and you got left behind on the hotel balcony. Time to load up and defend your position...
This map was a simple little ~40 hour project designed specifically for the highly defensive "camp and hold your position" playstyle. It caters heavily to the long-range sniping playstyle of the Sharpshooter, Commando and Demolitionist while also putting great value on front-liners like the Berserker, Firebug and Support.
You are playing from a high-ground advantage. All the zed will approach from the ground, emerging from the woods and crossing through the parking lot, slowly making their way to the hotel entrance. This is where you can easily snipe huge numbers before they even breach your position. Many of the cars in the parking space explode when shot, adding extra light to the dark environment as well as burning zeds that pass through the wreckage.
Every zed that makes it to the hotel entrance will emerge from the highly defensible hallway, where the Zerkers and short-range perks can set up perimeter and tear them apart so they don't reach the snipers on the balcony.
For the current normal survival mode gameplay the map is very easy due to the survivor's superior high ground, which makes it quite relaxing and fun. Lobbing grenades, rockets and zoom sniping the throngs of zeds sprinting across the open ground below before they even get close to you is what this map is all about.
An additional feature are timed spotlights that can be manually activated by the players to greatly light up the parking lot below.They tend to run out of power rather quickly though and need to recharge before they can be used again.