dom- festive worlds

A Map for Unreal Tournament 2003

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DOM-FestiveWorlds For Unreal Tournament 2003 Author: Paul 'Sharpfish' Timson ©2003 ==================================================================== Title: DOM-FestiveWorlds Filename: Version: 1.00 Last Update: 01 December, 2003 eMail: (latest contact address at website) Author's Homepage: Credits: ©2003 Paul Timson / Reality Fakers ==================================================================== Other UT2003 Levels By Me: [DEATHMATCH] =================== DM-MindGames DM-SharpfishPark DM-Starfall [CAPTURE THE FLAG] =================== CTF-FestiveWorlds CTF-SharpfishPark CTF-Tropica][ CTF-FestiveRidge CTF-Tropica [DOUBLE DOMINATION] =================== DOM-FestiveWorlds DOM-SharpfishPark DOM-Starfall DOM-Tropica [OTHER] ================== BR-FestiveRidge ==================================================================== Play Information Game Type: DoubleDomination Botmatch Support: Yes! New Meshes: Yes New Textures: Yes (in map file) New Sounds: No New Music: Yes (My original custom ogg from festive ridge - didn`t have time to record a new track this year) Mods: No Mutators: No ==================================================================== Construction Base: CTF-FestiveWorlds (My CTF version - obviously) Build Time: 20 days (for original) + 2 days tweaking and testing for DOM Recommended # of Players: 6-10 Editor(s) Used: UnrealEd3.0, 3DSmax 5, Photoshop 7,Cubase SX (music) Known Bugs: None. There is still one glitch with the moving penguins in that they dont always collide with a player stood in their path correctly (sometimes you will end up ON the sleigh), Originally had imported simplified collision for it but had a whole heap of problems with that ;) Its not a gameplay killer just a small glitch that doesn`t actually do anything dangerous. ==================================================================== Author's Notes (from CTF version) OK, firstly, there is a lot of stuff going on here so slow computers are going to feel the strain, sorry, I have optimised all I can (hidden non seen terrain triangles, added antiportals and zones, optimised meshes to the lowest poly counts without loosing the feel I wanted, and added simplified collision hulls in Max to the more intricate meshes. Originally the map was a LOT more detailed, I had more detailed railings and structures, more trim on jettys and ramps (hiding the minor lighting errors) but due to the layout of the map (a face style) that was a lot of stuff in view. One big antiportal in the Xmas tree couldn`t hide much either. BUt then this map was built for it`s theme rather than elite gameplay and I wanted to keep it true to my vision. ;) Also note ICE is *NOT* slippery. I tried it and due to the large area covered it hindered movement and became annoying. You can turn off SNOW and SKY effects by lowering your details, and can also turn off coronas.. on my low spec system (1ghz, gf4ti4200) it didn`t help greatly so I leave them on for atmosphere. Be sure to turn them on to get the feel of the level. Bots will play at average skill, as I said, I really ran out of time with this one as I have realife™ to get on with between now and Xmas (or UT2k4). Play it for the theme, don`t expect amazing bots or performance and you wont be dissapointed. note > This is the fixed version - complete with PENGUINS (they walked off in the initial release cos they were cold) *DOM ADDITION* -> Bot`s seem to defend better in this version, Sniping a lot more from the base windows. Visit for more 2k3/2k4 map news. ==================================================================== Some tips: .WIN!!! ;) ==================================================================== Copyright / Permissions This level is copyright by Paul 'Sharpfish' Timson ©2003. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. *This also applies to Custom meshes*. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.




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paul `sharpfish` timson


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