KF-N64Facility-Beta

A Map for Killing Floor 2

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A re-creation of the classic Goldeneye N64 map 'Facility', but modified to fit KF2 gameplay.

This is a beta build! So please aware that map make still might have some bugs or glitches!

Features:

·         Custom HD Textures

·         Custom Animations

·         Custom Music & SFX

·         Custom Objects (some destructible as well!)

·         Secret Areas (Experimental)

·         Fully functional randomized trader pods, weapons and ammo pickups (same locations from the original map)

·         Randomized player start depending on which player slot you occupy

·         Tried to be as faithful to the original, but changed a bit to fit KF2 gameplay (e.g. wider areas, more added content, etc.) 

Upcoming Features:

·         Collectables

·         Even more destructible objects and environment (experimental)

·         Better Optimization (Merging Textures)

·         Custom Music

·         Plenty of bugs/glitches fixes

·         Improve Pathing/Textures

·         Improve Lighting (more realistic)

A big special thanks to user “Luchador” from GoldenEye source team, for allowing me to use his HD textures!

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Credits

Key Authors
Pt.Jones
Pt.Jones Offline
Member Joined 2y
222 points Ranked 16483rd
Designer
Contributors
Zapsplot
Custom SFX
Luchador
Textures
Rare
Music & SFX

Submitter

Pt.Jones avatar
Pt.Jones Offline
Member Joined 2y
222 points Ranked 16483rd

Pt.Jones
Creator
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Category

Details

Version
1

Attributes

Players
6
Development State
Beta

Stats

Posts
0
Views
2,777
Downloads
676
Date Added
1y
Date Modified
1y

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Development Info

Notes
Why hello everyone!

I would like to present to you all one of
the latest projects I have been working on. Not only did I decided to re-create
one of my all times favourite goldeneye multiplayer/single player maps, but I
also wanted to give it a bit more modern feel to it. Everything is still
experimental so expect many changes!

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