Source engine port of my old Nexuiz map LC_Iceworld. And of all Source games and mods out there, this one's for a mod featuring pirates & medieval factions, where most advanced piece of weaponry is a manually loaded musket!
The credits for porting effort belong to people over at PVKII forums. I was kindly informed when the first version of the port has been released and decided to fix several small issues. As often is the case with my endeavors, I ended up doing twenty times the initially planned work, re-created the lighting from scratch using thousands of carefully calibrated light_spots instead of lighting textures and made the map a little bit brighter to help it fit better into overall mod atmopshere. There are also other, less prominent fixes such as bringing back the reflective materials on handrails, cleaning up excessive brushes and optimizing visibility.
As it stands now, the map can easily be ported to other Source mods & games. If you unpack the resources inside the .bsp file, you'll find the .vmf, .qc and .smd source files to help you along.