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Downtown (MvM)

A Map for Team Fortress 2

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Final3 - we're really going above and beyond now 2y
  • BugFix - Fixed A losing its spawn protection
Final2 (rip short mapname) 2y BugFix2 Yet another Final1 Fix update 3y Final1 Fix update 3y Final1 Release 3y

This town ain't big enough for all of us.

This facility, located in -REDACTED-, is where we sent our Bestralium after... an unfortunate incident. 
However, we haven't given up on Bestralium yet, as we can probably make paint out of it or explosive gardening equipment. 
The only problem with this plan is an army of robots set to destroy this facility and our stock of the stuff. 
We don't want that, so we're sending you over to hold up the fort. Don't worry about the people, they've all been evicted. We needed their apartments for storage space. 

Downtown is a MvM map with gates, multiple bombs and Tanks to keep defenders on their toes. Unlike other maps with gates, the bombs come out as the mission progresses all the way to three bombs. 
While GateBots attempt to capture all gates to make the robot onslaught harder to defend against, RED can re-take B and C to push back the robot horde. To do this, you either need a Scout, 2 players or Soldier/Demo with the Pain Train (in short, 2 players) 

This map is also available on Potato's Workshop Maps server: 173.62.178.109:27015 

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  • access_time 3y
    Awesome map, thanks

    10/10  :)

    Bananite
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  • BlazingDiancie avatar
    BlazingDiancie Joined 6y ago
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    access_time 3y
    Posted by Fillmore

    You know, it's really funny how nobody else (along with me and all those unfortunately bastards who playtested these missions) never noticed that the Heal-on-Kill heavies don't actually heal on kill.

    Fixed that little silly thing, they all got Deflectors now.
    Ah good. I really love this map and I want to see it at the best it can be. But you put the U-Clank-A on the charged HoK heavy of wave 6 of advanced1, not the Tungsten Toque. And the HoK heavies on wave 3 of that mission don't have the name or the hat. Sorry for the nitpicking, I'm just a bit OCD like that :P
    Grey Mann's Assistant
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  • Fillmore avatar
    Fillmore Joined 10y ago
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    access_time 3y
    You know, it's really funny how nobody else (along with me and all those unfortunately bastards who playtested these missions) never noticed that the Heal-on-Kill heavies don't actually heal on kill.

    Fixed that little silly thing, they all got Deflectors now.
    Some guy from Southern Finland
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  • BlazingDiancie avatar
    BlazingDiancie Joined 6y ago
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    access_time 3y
    Ack! I just spotted something! You've used the non-gatebot, non-chief heal on kill heavies without fixing them! They haven't got the Deflector set on them! They have attributes for it, but the item itself isn't set.
    Grey Mann's Assistant
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  • Fillmore avatar
    Fillmore Joined 10y ago
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    access_time 3y
    Posted by V O C T O R

    That's a lot of paths, gates, and everything hard. I think you should support more players because this looks kind of hard.

    The max players just indicates the stock max players (which is what the missions have been balanced for), if a server with playercount mods picks this map up, it should work a-okay.

    Some guy from Southern Finland
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  • Voyager Essex avatar
    Voyager Essex Joined 4y ago
    Daddy is away..
    559 points Ranked 44382nd
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    access_time 3y

    That's a lot of paths, gates, and everything hard. I think you should support more players because this looks kind of hard.

    Destroyer of Paradoxes
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Fillmore
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