GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

vsh_factoryhell_v2

A Map for Team Fortress 2

vsh_factoryhell_v2 - A remake of the original vsh_factoryhell

Featuring:

Bigger skybox!

2 New spawn areas!

Banana peels!

A working control point!

Overall Expanded Area!

Re-vamped Factory!

Breakable Glass!

What more do you want?

Drop the .bsp right in your downloads/map folder and you should be good to go!

~Hi5TBone

Files

Sign up to access this!
  • Hi5TBone avatar
    Hi5TBone Joined 5y ago
    Offline
    245 points Ranked 55,180th
    5y 2y
    @FlipFTW
    Thanks for the feedback! Maybe I'll hop on the server sometime and ask for more opinions.

    As for the alternate spawn, I figured it was balanced since, like the original spawn, the hale can access it easily by quickly superjumping over and it has 2 exits.

    The factory was designed for Sentry Nests, as from my experience, it's hard setting up a nest in the main courtyard while everyone is fighting.

    Believe it or not, the lighting was actually tweaked in most places of the map. Yeah, it's a pain. But still, I (personally) see a difference from the original map.

    URL to post:
  • FlipFTW avatar
    FlipFTW Joined 5y ago
    ded
    391 points Ranked 49,286th
    5y
    Edit1: Played on the TF2Data server with ~28 players, and new and old players both seemed to be enjoying themselves. Bringing up the skybox really is the long awaited change for this map, although a mantread solider can still hit the roof with a good jump, IMO this is a good balance, whether intended or not :P

    Alternate spawn is a bit annoying as running out the first door can get you killed instantly at the start of the round if the hale camps that door (And he can arrive there before you :s). I would advocate the original spawns. Also the "factory" part that is mostly ignored still seems to be a region that players are not too keen to fight in, in its current state it is a bit to cluttered (People scared to fight in there because hale has so many props to hide behind).

    Map is still a bit dark, I'd like to see it brightened a bit without losing the aesthetic (vague request, I know.)

    Original Post:

    Nicely done, as an avid VSH player, I had to leave a comment showing my gratitude for this map remake.

    vsh_factoryhell was always a map that was ok but could be better with a few frustratingly simple changes, I'm looking forward to seeing how the higher skybox and changes to factory area will pan out

    Vi Veri Veniversum Vivus Vici
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
Hi5TBone
Hi5TBone Joined 5y ago
Offline
245 points Ranked 55,180th
Map Creator
Original Authors
GeneralWolfenstein
GeneralWolfenstein Joined 9y ago
Offline
Original Map Creator

Submitter

Hi5TBone avatar
Hi5TBone Joined 5y ago
Offline
245 points Ranked 55,180th
Hi5TBone
Creator
  • Paypal Donate
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

Details

Version
v2

Attributes

Development State
Final/Stable
Players
32
Miscellaneous

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 0
  • 358
  • 3.1k
  • 2
  • 5y
  • 2y

More from Submitter

More Vs. Saxton Hale Maps