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Edit1: Played on the TF2Data server with ~28 players, and new and old players both seemed to be enjoying themselves. Bringing up the skybox really is the long awaited change for this map, although a mantread solider can still hit the roof with a good jump, IMO this is a good balance, whether intended or not :P
Alternate spawn is a bit annoying as running out the first door can get you killed instantly at the start of the round if the hale camps that door (And he can arrive there before you :s). I would advocate the original spawns. Also the "factory" part that is mostly ignored still seems to be a region that players are not too keen to fight in, in its current state it is a bit to cluttered (People scared to fight in there because hale has so many props to hide behind).
Map is still a bit dark, I'd like to see it brightened a bit without losing the aesthetic (vague request, I know.)
Nicely done, as an avid VSH player, I had to leave a comment showing my gratitude for this map remake.
vsh_factoryhell was always a map that was ok but could be better with a few frustratingly simple changes, I'm looking forward to seeing how the higher skybox and changes to factory area will pan out