KF-SpaceportPerdition

A Map for Killing Floor 2

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Updates

Version 1a Hotfix
  • Fixed two critical path errors that caused some zeds to get stuck in certain doorways (Thanks to NightAngel and co. for reporting!)
Vampcinda avatar
Vampcinda Offline
Member Joined 2y
346 points Ranked 12006th
Vampcinda
2y

With its narrow corridors mixed and a dark alien-inspired atmosphere, Spaceport Perdition will challenge your maze-navigating skills while blasting grappling zeds around every corner.


With its narrow corridors mixed and a dark alien-inspired atmosphere, Spaceport Perdition will challenge your maze-navigating skills while blasting grappling zeds around every corner. A very challenging map with many chokepoints and a plethora of weldable doors to better control the onslaught.

YouTube Gamplay Video: https://youtu.be/8nTKSYa8kKA

The whole map also has destructible lights and non-destructible ambient lights. This means after a while most lights will be smashed (especially by sirens), significantly darkening the map, but most areas still remain dimly lit so as not to blanket the whole spaceport in total blackness.

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Posts

  • 2y
    Vampcinda avatar
    Vampcinda Offline
    Member Joined 2y
    346 points Ranked 12006th
    Posted by Amfetamine

    I don't know what to say other than that this map is SICK! Thanks for making this, hosting this map on my server without issues so far.

    Thank you very much, I'm glad you enjoy it :D

    Sister of the Swarm
  • 2y
    I don't know what to say other than that this map is SICK! Thanks for making this, hosting this map on my server without issues so far.

    10/10

    Bananite

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Credits

Key Authors
Vampcinda
Vampcinda Offline
Member Joined 2y
346 points Ranked 12006th
Map creator
Seanchaoz
Seanchaoz Offline
Member Joined 2y
360 points Ranked 11631st
Concept, kismet, textures, playtesting

Submitter

Vampcinda avatar
Vampcinda Offline
Member Joined 2y
346 points Ranked 12006th

Vampcinda
Creator
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Category

Details

Version
1a

Attributes

Miscellaneous
Players
6
Development State
Final/Stable

Stats

Posts
2
Views
3,472
Downloads
1,357
Total Downloads
1,357
Date Added
2y
Date Modified
2y
Date Updated
2y

Scores

90 bScore
10 Rating

1 voter

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Development Info

Notes
Version 1a hotfix (February 24, 2016)

- Fixed two critical path errors that caused some zeds to get stuck in certain doorways (Thanks to NightAngel and co. for reporting!)

I wanted to work more on this map but time for the contest deadline is running out, so reluctantly I have had to wrap it up as it is. Ideally I wanted to add a few extra areas, a heap of additional decorations and do a lot more optimizations both to fps and splattermaps. I would also have liked to better balance the difficulty, as since the current version is very hard according to my solo mode testing. If there's any popularity around the map I might go back and do these things at a later point after the contest has ended.

It has a few free custom textures grabbed from www.textures.com, but is otherwise constructed using the resources from TWI's official maps. Gameplay wise it is very straight-forward with no special features besides a couple of timed security doors that open (another feature I wanted to work more on if time had allowed it.

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