A Map for Killing Floor 2


  • Better lighting optimization & Blood splatters
  • Merged Plenty of textures
  • Made all doors closed by default
  • Added player hint for secret doorway
  • Zeds should be able to access the glass hallway easier now
  • Added a bit more content
  • Removed Unnecessary pathnodes

Hello Everyone,

Zeds should now be able to accessing the glass hallway passage much easier thanks to several adjustments. Other changes include overall better optimization and stability by fixing several incorrect blood splatters and lighting.

Also, I've added a text hint notification whenever the player approaches the movable door, and some visual indications to it whenever the player presses the switch found in the billiard room.

Final Version 4 2y
  • Remove all tree collisions
  • Lowered custom music volume
  • Increase overall map stability
  • Added a button switch to unlock the biotic lab section of the map (mini-objective)
  • Added more collectables
  • Minor bugs fixes

Hello everyone!

Version 3 is live, and should fix any compatibility issues between the steam workshop and non-workshop versions. A large amount of changes have been made to the map changing the usual gameplay experience. The two doors that lead to the biotic lab have been closed off, now it is up to the player to search for a hidden switch somewhere inside the workshop. 

Switch location: Switch is located near the pool table, simply look at the monitor and press the E button to activate it.

Additional SFX by Zapslat - www.zapsplat.com

Final Version 3 3y

An unofficial direct sequel to Killing Floor Santa’s Evil Lair, featuring tons of new custom content!

A Christmas-themed map based in Santa’s


After surviving Santa’s evil lair, our survivors find themselves once again stranded at the North Pole. Finally, after days of driving, they manage to find shelter hidden within an unusual forest area. Little did they know this would soon turn to be the beginning of their worst nightmare…


  • 5 randomized happy holiday custom music tracks!

  • Custom animations!

  • Custom textures!

  • Custom 3D models!

  • Two different areas to defend each with its own unique look!

Recommended Difficulty: Normal or Hard

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  • Pt.Jones avatar
    Pt.Jones Joined 3y ago
    222 points Ranked 18640th
    Hello everyone! Big massive thanks for the feedback and trying out my map!

    So far I've been optimizing it even more (managed to get rid of 90mb!) and might add even more content such as allowing the player to visit the 1st floor of the main lobby.

    I've added more zed spawn point around the examination room, hopefully this will cause less camping in that room.

    Also I'll be looking at uploading any future versions on the Skillz Server direct FTP. Hope this will help any server admins interested on hosting my map!

    Like always ill be testing out the changes privately and will release newest version when everything seems stable. So make sure to keep and eye out for any changes!

    URL to post:
  • Night0976 avatar
    Night0976 Joined 3y ago
    111 points Ranked 29430th
    Tested in suicidal

    Easy to camp underground in the lab where the Xmax Patriarch is.

    They just almost come only by the door. Not enough from the corridor.

    FPS optimizations very good!

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  • BirdEnthusiast avatar
    BirdEnthusiast Joined 3y ago
    1,481 points Ranked 3609th
    7 medals 1 rare
    • Returned 1000 times Medal icon
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    We'll make our own Twisted Christmas update! With Blackjack and hookers!

    A Spiritual Successor
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Pt.Jones Joined 3y ago
222 points Ranked 18640th
Map Designer
Special Thanks & Contribution
Bug Tester
Bug Tester
Tripwire Interactive
KF1 Models
-MGS- Sniper
Beta V1 & 2 Custom Models
KF2 Youtube Tutorial


Pt.Jones avatar
Pt.Jones Joined 3y ago
222 points Ranked 18640th

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Development Info

The map uses custom music so make sure to lower the default music by going to Options -> Audio -> In-Game Music

Finally after week's of hard work I would like to present everyone the final and most stable version of the map yet! 

Make sure to check out regularly the update section for more information on the latest version.

I would like to thank everyone that has helped me throughout the entire development of the map, and I hope you all enjoy it as much as I on creating it.

Additional SFX by Zapslat


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  • 1.8k DLs
  • 3 Posts
  • 3ySubmitted
  • 2yModified
  • 2yUpdated


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