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Counter-Strike 1.6 > Maps > Bomb/Defuse css_overpass
A Map for Counter-Strike 1.6
Map Parent Submitter Stats
– Restricted jumping on CT restaurant
– Restricted jumping on CT restaurant
– Restricted jumping on B fence
– Fixed gate wall on TS yard
- Fixed wall inside restaurant
- Change -1 lower, the power of sound in CT spawn
If you enjoy my work and want me to continue, you can donate how much do you want, i apreciate. Thanks!
CSS Maps: css-cache | css-assault | css-aztec | css-dust3 | css-train | css-inferno | css-nuke | css-dust | css-dust2 Check my page on facebook with last news: facebook.com/tatueugen.info
CSS_OVERPASS (Bomb/Defuse) Map created by Tatu Eugen - www.tatueugen.info This map is a remake from de_overpass from CS:GO
Any ideas and bugs please report at mail adress:
email@example.com MissionCounter-Terrorists: Prevent Terrorists
from bombing bomb site.
Team members must defuse any bombs
that threaten targeted areas. Terrorists: The Terrorist carrying the
C4 must destroy one of the bomb site. Other Notes: There are 2 chemical
weapon stashes in the mission. AboutThe Counter-Terrorists spawn in bombsite A,
where the disabled cargo truck is located at.
Meanwhile, the Terrorists' Spawn Zone is around the bottom of the canal. Bombsite B is located below the CT Spawn Zone
and can easily be accessed from a stairwell.
In here, snipers can easily guard here as a sniper
nest is positioned towards the entire site. It is based on a canal overpass set in Berlin, Germany.
The GSG-9 must protect a stalled military shipment on a canal overpass
while the Phoenix Connexion can either attack the shipment head-on
or attempt to destroy the overpass itself. CreditsTextures:
Tatu Eugen Original Overpass Author:
Alternate File Sources
I really want to run this map on my server, but for some reason i'm getting this error, Host_Error: Disconnected.. All the other css source maps run great. Any ideas or fixes for this you guys might know of? Thanks.
I found another bug:
Why I can't buy deff kit without autobuying as ct and its same problem in ccs_cache
Hello m8. I didn't downloaded it yet, but seeing the ratings and comments, I see you are a great mapper.
My question is, your maps have the radar tactical callouts? My cs 1.6 maps (at least the original native ones) have the places' callouts, thing that is very interesting in the gameplay. I was wondering if they have, since you reworked maps from cs:go, and they have it (as far as I know). The callouts that I am reffering to, are the texts that are showed beneath the radar (I think yall know what I am talking about). Thanks in advance, and don't let 1.6 die!
I need the 1.0 version of this map, if you do not mind, because the map with "bugs" does not take away the essence of csgo.
greetings and thanks
is a clear space if u camp there, so i think, u can be easy found... not necesary to restrict :)
Another camping spot I found while fiddling on the A site is the ledge of the building nearest to the van, screen shows the whole process and the scale of it.
No need for team help to get there, just climb up the van and jump on that ledge and you get a birds nest of armed CTs.
○ In B site, you can boost up to these fence posts: ○ Problem with NULL texture: ○ Not sure if should be allowed:
Monday night and I feel so low
I agree but this is just part of his css_ collection of maps and damn fine one if I may say! Posted by Hemingway Why dont you map for CSGO? This is great but not too many people play 1.6 so its kinda wasted effort. And people who still play it dont want to play maps like this.
Why dont you map for CSGO?
This is great but not too many people play 1.6 so its kinda wasted effort. And people who still play it dont want to play maps like this.
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