zpo_belgorod

A Map for Zombie Panic! Source

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending tanzekot points.
  • Post: Give tanzekot your thoughts on this Map.
  • Vote: Help tanzekot win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Sound fun?

Sign up

Already a Bananite? Login

My first map. My courtyard of childhood.

My first map. Was created in 2010, then was lost and found on ancient hard drive).

I'm not very good in programming, but do graphic with pleasure.

Many thanks to Dr.Vodker for helping me with complex things.

I hope you enjoy my work and wil not be strict for my optimisation and my english)))

Files

Posts

  • 1y
    cpt.haxray avatar
    cpt.haxray Joined 2y ago
    Offline
    127 points Ranked 24944th
    Heyo, i know this was originally your first ever map, so it was bound to be bad, but i might as well give a review as you still need to improve, even with zpo_blood. So take this and the zpo_blood reviews as constructive, because i see you have talent and a chance to make a good map down the line if you can just get the hang of it.

    While the starting area looks like utter crap, and it has clipping issues, once you're out of the water area, the map actually looks pretty good, part of the reason I downloaded it and checked it out myself. Sadly, like most ZPO maps, it falls apart in every other catatory.

    It is survivor sided, and not very fun to play as zombie as, due to some pretty horrible spawns, and the general layout of the map favoring survivors over zombies massively. This map would need a complete redesign in order to play better, so it would be better off taking the same basic idea of the map, but completely remaking it into a newer one.

    I would go into detail, but I suggest comparing your map to several stockmaps(and a selection of recommended custom ones) to see how to do gameplay/balance a lot better. IN general, zombies should not be forced into endless hallways chasing after survivors, and if its a linear map, should spawn ahead of survivors with ambush spots being an option. 

    Zpo_Biotec
    Zpo_Tunnelway_b12(if you can find that version that is, its hosted on davidieans EU if you really need to get the map file).
    Zpo_Nests
    Zpo_Murksville.

    Avoid recreating trends used in maps such as zpo_corpsington or zpo_harvest where it repeatedly punishes the zombies and end up not feeling FUN to be on the zombie team. 
    Bananite

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Tanzekot
Tanzekot
Creator)
Dr.Vodker
Dr.Vodker Joined 6y ago
Offline
7,332 points Ranked 629th
14 medals 3 rare
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • 6 years a member Medal icon
  • Prefaber of the Month, November 2012 Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
Models and other complex things

Submitter

tanzekot avatar
tanzekot Joined 2y ago
Offline

tanzekot
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
  • Paypal Donate
Sign up to access this!

Details

Attributes

Miscellaneous
Development State
Final/Stable

Stats

Posts
1
Views
1,510
Downloads
148
Total Downloads
148
Date Added
2y
Date Modified
2y

Scores

  • Not yet rated
Sign up to access this!

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

More from Submitter

bcp.crwdcntrl.net tracking pixel