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bhop_tbd

A Map for Counter-Strike: Source

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Beta 0.2 4y
  • - Rearranged some blocks
  • - Some minor details
  • - Added a bonus

Bhop TBD

A new map that I made. It's okay but not perfect. Constructive criticism is okay. If you find any bugs tell me. 

Thanks - piggies

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  • Ntag avatar
    Ntag Joined 7y ago
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    access_time 4y
    Posted by Piggies
    I'll try to experiment more on the next map I work on as this map is probably a little too far to change the architecture. Thanks for the ideas thought they really help.

    Sorry if it sounds like I'm ordering you about or dictating what to do in your maps. Just trying to give some ideas with branching out in terms of style layout and lighting. Glad to see you being so open to ideas. Keep mapping!

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  • bunz avatar
    bunz Joined 5y ago
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    Posted by Ntag

    The first screenshot is quite an improvement as I hope you'll agree. Try adding more windows like such (perhaps different shapes and sizes -- experiment) to the rest of the areas to add more to look at. Perhaps even add some skylights to cast across the rooms. Try having more contrast between light and dark to make your map pop out more.

    Also I recommend experimenting with shapes of rooms. Most of your rooms seem boxy and empty. Try experimenting with architecture and adding more broad geometry to your levels. Having more details and geometry (other than bhop pads and obstacles) can add much more interest to your levels.

    I'll try to experiment more on the next map I work on as this map is probably a little too far to change the architecture. Thanks for the ideas thought they really help.

    steamcommunity.com/id/bunzCS avatar
    Mantra
    steamcommunity.com/id/bunzCS
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  • Ntag avatar
    Ntag Joined 7y ago
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    access_time 4y
    The first screenshot is quite an improvement as I hope you'll agree. Try adding more windows like such (perhaps different shapes and sizes -- experiment) to the rest of the areas to add more to look at. Perhaps even add some skylights to cast across the rooms. Try having more contrast between light and dark to make your map pop out more.

    Also I recommend experimenting with shapes of rooms. Most of your rooms seem boxy and empty. Try experimenting with architecture and adding more broad geometry to your levels. Having more details and geometry (other than bhop pads and obstacles) can add much more interest to your levels.

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  • Etho avatar
    Etho Joined 4y ago
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    I really wish you would change the texture for the top of the blocks. My eyes hurt. Also, the jump on the 2nd to last stage that is really fucking big needs to be shortened. It doesn't go with the flow and I had to go back a block to prespeed enough to get 700-800 velocity to make the jump. Difficulty scaling is shit because the whole map is ez pz except for that one jump, which isn't even on the last stage. Don't be a fast mapper. Put more time in and good will come out. I believe in you.
    i'M A b3DduR bH00pEr dAn y0u avatar
    Mantra
    i'M A b3DduR bH00pEr dAn y0u
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  • Serz avatar
    Serz Joined 9y ago
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    access_time 4y
    boring, easy, impossible(?, 99% sure it is) on scroll. u can do better.

    edit: managed to bug the first lvl triggers and apss the jump height blocks but 2nd last one you need like 1k velocity so impossible on scroll

    serz terrible
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  • Ntag avatar
    Ntag Joined 7y ago
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    Posted by Piggies

    I'll try to do something like that.
    I also recommend you branch out your comfort zone with your style in maps. I've noticed all the maps you've made are flat textured with no theme to them. Really think you should think of another theme to push yourself for your next map. Get out of your comfort zone otherwise you'll barely progress with your mapping.

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  • bunz avatar
    bunz Joined 5y ago
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    Posted by Ntag

    Think you could have immediately made it more visually interesting by having some intense golden sunlight pouring through the windows to the skybox at an angle.

    I'll try to do something like that.
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    Mantra
    steamcommunity.com/id/bunzCS
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  • Ntag avatar
    Ntag Joined 7y ago
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    Think you could have immediately made it more visually interesting by having some intense golden sunlight pouring through the windows to the skybox at an angle.
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  • jani3113 avatar
    jani3113 Joined 5y ago
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    "A new map that I made. Pretty shitty but it's whatever." Then maybe dont make it shitty :D?
    Bananite
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Mapper
piggies
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bunz avatar
bunz Joined 5y ago
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bunz
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0.2

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18
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