1st Place Beneath the Dust Mapping Contest
Clipped most brushwork and some props for smoother pathing.
Fixed ladder interaction with model.
Fixed lights around the bombsite area (better lit now).
Added light entities to ladder section which used to be dark.
Added some metal beams to bombsite area to make it feel more credible.
Fixed missing a fan. Can never have too much fan.
Fixed radar outline missing a blank section no one would notice anyway (Sorry I just had to).
Adjusted some props on the Dust bombsite exploded area to make it feel more like an explosion happened there.
Initial door explosion sound is now "global" (can hear it even from far away).
Some other minor adjustments here and there.
Set bellow Dust I