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DE_Blast

A Map for Counter-Strike: Global Offensive

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Beta 2 4y
  • - Clipped most brushwork and some props for smoother pathing.
  • - Fixed ladder interaction with model.
  • - Fixed lights around the bombsite area (better lit now).
  • - Added light entities to ladder section which used to be dark.
  • - Added some metal beams to bombsite area to make it feel more credible.
  • - Fixed missing a fan. Can never have too much fan.
  • - Fixed radar outline missing a blank section no one would notice anyway (Sorry I just had to).
  • - Adjusted some props on the Dust bombsite exploded area to make it feel more like an explosion happened there.
  • - Initial door explosion sound is now "global" (can hear it even from far away).
  • - Some other minor adjustments here and there.
Thanks Neox and Birjolaxew for playtesting and CaptainR3sPawN for the extensive feedback.

Set bellow Dust I

Entry for Beneath the Dust Mapping Contest
**DE_Blast** CREATED BY UNREAL Ever wondered what's below the good old ancient Dust I bombsite? Find it yourself, I grabbed my shovel and _Hammer_ and took my time to dig it up and now you can check it out yourself! C:
Background Story
The terrorists have done it again! After 7,326,231,523 rounds of Dust I played, finally its secrets have been exposed. They'll now make their way to achieve the final goal of blowing an hidden underground base beneath the sands of Dust.
About the level
The map features all characteristics of default maps with full compile lighting, including ambient sounds, cubemaps, particle effects and overall good detail. I really took my time to make this map look convincing and credible enough paying close attention to making sort of a lore behind it, to make sure it doesn't look just like an hole in Dust I. For this reason I chose to go with a simple map concept, inspired on a map some might know called hallofdeath, rather than a big map that I fell wouldn't quite do justice to the contest theme.
Gameplay
In this map the Israel Defense Forces fight the LEET crew to prevent them from blowing up the base. For this the terrorists must first blow up 2 giant metal doors, doing so will also open up a different route for them through the vents system. The Counter-Terrorists can also open the doors themselves if they wish. There's also room for tatical play and sneaking different spots which makes for more interesting gameplay. The map doesn't have to be played as a run and shoot or AWP fest, you can also throw flashbangs, smokegrenades over the huge fans at top and other things are possible to make the rounds fun and challenging. I decided not to be restrictive on the reaching certain spots, the map is not meant to be played on a competitive level, it was designed to be a casual map to play with friends, so this will only contribute to more fun and give it some learning curve. Hope you like it, Have fun! **<3**

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  • rutseG avatar
    rutseG Joined 4y ago
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    access_time 4y
    > **Posted by MrRuck** > > Looks nice but I got a question: I'm a mapper myself and I wonder how you did you make that radar? My radar looks really bad and yours looks like a perfect one. You should rather ask will2k on that.
    • Agree x 1
    • Helpful x 1
    Bananite
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  • MrRuck avatar
    MrRuck Joined 4y ago
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    Looks nice but I got a question: I'm a mapper myself and I wonder how you did you make that radar? My radar looks really bad and yours looks like a perfect one.
    Bananite
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  • NeoHL avatar
    NeoHL username pic Joined 8y ago
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    access_time 4y
    Lovely work! Reminds me of the old Aperture labs.
    Neo avatar
    Mantra
    Neo
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  • Matr!X7689 avatar
    Matr!X7689 Joined 8y ago
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    access_time 4y
    Very well made and balanced!
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  • ZULUMIDNIGHT avatar
    ZULUMIDNIGHT Joined 4y ago
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    This Looks great. More detailed than other contest entries!
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    Mantra
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  • Lord Canistra avatar
    Lord Canistra Joined 12y ago
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    access_time 4y
    Great job, by far the most detailed & accurate work I've seen in the contest - save for several arc passways, which look somewhat crude. The overall atmosphere is solid, with moderate palette and level of detail is consistent across the map. As for gameplay value, that's anyone's guess but mine, since i suck at teamplay. And I couldn't even upload my ar_lc_het_beta to workshop because it crashes all of workshop publisher tool, CS:GO and Steam itself :>
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  • Jonny-higgins avatar
    Jonny-higgins username pic Joined 12y ago
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    access_time 4y
    This looks SEXY!!!
    • Thanks x 1
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  • noxious avatar
    noxious username pic Joined 9y ago
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    access_time 4y
    This map is truely amazed me, this is what I wanted to see! An original idea meets perfection. I mean the amount of deatail is really, really OK. The overall design is, well... the best I've seen so far! You have a good chance to win with this map. Good luck! :)
    • Thanks x 1
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  • captainruSH avatar
    captainruSH username pic Joined 4y ago
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    Combustion Inc. Flag Affiliation: Combustion Inc.
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    captainruSH avatar
    captainruSH
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    amazinq!
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    Aka Necro
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  • J4CQUZI avatar
    J4CQUZI Joined 6y ago
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    Ainda bem que vai ser um português a ganhar XD
    • Pix plz x 1
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    #We built this city in S-D-K!# avatar
    Mantra
    #We built this city in S-D-K!#
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Credits

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UNREA1 avatar
UNREA1 username pic Joined 12y ago
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53,530 points Ranked 74th
40 medals 6 legendary 8 rare
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Helping with radar
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UNREA1

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64
Development State
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