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Mesaworks

A Map for Team Fortress 2

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Updates

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Rc3: 01-06-2020 (114 build) Major Changes 16d
  • - - Changed name of the map from "Eclipse" to "Mesaworks";
  • - - Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
  • - - Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
  • - - Added an additional flank at stage B, in the form of a platform near the waterfall;
  • - - Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
  • - - Added an additional flank to the final stage for the blue team:
  • - - Re-balancing all the lighting on the whole map:
  • - - Slightly improved optimization in various parts of the map;
  • - - Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
  • - - The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
  • - - Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
  • - - Reduced the total number of objects on the entire map;
  • - - Slightly reduced the time of the revival of the red team in the final stage;
  • - - Rebalancing of covers;
  • - - Moved the resupply lockers of the red team on the first respawn;
  • - - Reducing the chance of a server crashing by reducing the replicated objects;
  • - - Removed various opening doors at A stage;
  • - - Removed fake doors "no passage";
  • - - The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
  • - - Removed one-way doors in the house near the waterfall:
  • - - Removed the extra collision on some assets;
  • - - Improved player clipping on the entire map;
  • - - Removed the collision on the railing and windows;
  • - - Fixed and improved cosmetic changes:
  • - - Decreased volume in some sound sources;
  • - - Fixed players getting stuck in pull out pointers;
  • - - Various other improvements.
Rc2: 06-18-2016 (102 build): 4y RC1 4y

The large single-stage Payload map with a varied style and gameplay.

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Welcome to the Mesaworks

"Mesaworks" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.

Plot:

Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a cool POWER STATION!) so they decide the best course of action is to destroy everything. Red team must defend their power station at all cost, and they must do it quickly, because the eclipse is coming!

TF2maps.net Thread

Steam Workshop

Alpha build

Current version: pl_mesaworks_rc3

Play "Eclipse" on TF2Maps.net servers: 

USA: steam://connect/usa.tf2maps.net 
EU: steam://connect/eu.tf2maps.net

overview

(I do apologize for my bad English, as I've written before, it's not my native language)

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Credits

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Flower_Shop_Guy
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IDEA, SDK, MODELING, DESIGN, TEST.

Submitter

Flower_Shop_Guy avatar
Flower_Shop_Guy Joined 10y ago
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5,251 points Ranked 1271st
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Flower_Shop_Guy
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Development Info

Notes
Known issues:

  • Although the full optimization, FPS at ~10-15% less than on detailed and large Valve maps;

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Details

Version
3

Attributes

Development State
Final/Stable
Players
32
Miscellaneous
pl-payload-desert-large-style-custom-32

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    Featured on Oct 7 2015
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