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bhop_saspatoon

A Map for Counter-Strike: Source

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A shit bhop map.

Map Tier: 3.5-4 out of 5. I consider it a tier 3.5-4 because of the window jumps and very small peg jumps combined with the long jumps and general spacing of the blocks. Everything is kz, because I just don't see the point of putting triggers.

The end room is a teaser to one of my future maps, not saying its the next one but its in the future :).

I will be porting it over to CS:GO, however I don't know if I will be putting that version on gamebanana.

Sorry about the file size, its a little big but there is a lot of music and ambience.

I have worked on this map quite a bit, I am not very happy with how it turned out though. I made a lot of mistakes that I wouldn't make with what I now know about mapping, this map taught me a lot and thus it deservers its showing. I know its not too long but I couldn't bring myself to make it any longer, hopefully my next map will live up to my expectations.

I assume this map should take around 3~ minutes for the average hopper, but I can see speed runners bringing it down to 45 seconds~. I don't consider it easy to speed run at all, and I cant wait to see what kind of routes you guys can come up with.

Songs: (In The Order Played) 21~ minutes of music.
Blackmill - Friend /
Blackmill - Home /
Blackmill - The Light /
Imagined Herbal Flows - Chinese Dreams

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  • Sirhephaestus avatar
    Sirhephaestus Joined 5y ago
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    > **Posted by Saspatoon** > > > **Posted by Sirhephaestus** > > > > Visually nice but an extremely clunky map. > > Could you elaborate on your critique more? maybe an example? that would be very helpful. At the moment i dont have anything to work with from what you tell me, thanks. The gameplay itself. Was this made for legit? If so then disregard my comment..
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  • Saspatoon avatar
    Saspatoon Joined 5y ago
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    Bunnyhop Paradise Flag Affiliation: Bunnyhop Paradise
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    Saspatoon Bunnyhop Paradise Flag
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    > **Posted by Sirhephaestus** > > Visually nice but an extremely clunky map. Could you elaborate on your critique more? maybe an example? that would be very helpful. At the moment i dont have anything to work with from what you tell me, thanks.
    Bunnyhop Paradise avatar
    Mantra
    Bunnyhop Paradise
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  • Sirhephaestus avatar
    Sirhephaestus Joined 5y ago
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    Visually nice but an extremely clunky map.
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  • Ntag avatar
    Ntag Joined 7y ago
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    access_time 4y
    > **Posted by Saspatoon** > See, this isn't my first map. My first map is bhop_mirrorsedge. Which, in that map i did use an enclosing skybox for the affect that it would give. For this map i wanted it to be different, i didn't like the concealing factor. I do agree i could of done better on the skybox but the way you suggest isn't what i envisioned for my map. Thanks for the feedback :) My mistake! Didn't realise you had a release before all the ports! I still think that it should be sealed off in a manner which doesn't hinder gameplay by blocking players, but I can get what you mean. Hope to see more maps from you in future!
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  • Saspatoon avatar
    Saspatoon Joined 5y ago
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    Saspatoon Bunnyhop Paradise Flag
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    > **Posted by Ntag** > > Good try for a first release but there's a few issues with it which affect many new mappers. Mainly, you shouldn't ever create a giant skybox encompassing the map. Seal off each area into the smallest optimal area with a skyboxtexture roof. > > There also seems to be an issue with the glass in your map. > > You have great attention to detail with some of these areas so it will be interesting to see what you go for next. Remember to take your time! See, this isn't my first map. My first map is bhop_mirrorsedge. Which, in that map i did use an enclosing skybox for the affect that it would give. For this map i wanted it to be different, i didn't like the concealing factor. I do agree i could of done better on the skybox but the way you suggest isn't what i envisioned for my map. Thanks for the feedback :)
    Bunnyhop Paradise avatar
    Mantra
    Bunnyhop Paradise
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  • Ntag avatar
    Ntag Joined 7y ago
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    access_time 4y
    Good try for a first release but there's a few issues with it which affect many new mappers. Mainly, you shouldn't ever create a giant skybox encompassing the map. Seal off each area into the smallest optimal area with a skyboxtexture roof. Read: http://www.optimization.interlopers.net/index.php There also seems to be an issue with the glass in your map. You have great attention to detail with some of these areas so it will be interesting to see what you go for next. Remember to take your time!
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  • bhop_alex avatar
    bhop_alex username pic Joined 5y ago
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    access_time 4y
    Wow, see how great you can make a map by increasing its length? From the first version to this, it's an incredible upgrade. Great work!
    www.KawaiiClan.com avatar
    Mantra
    www.KawaiiClan.com
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  • Ashtyn avatar
    Ashtyn Joined 13y ago
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    4,991 points Ranked 1342nd
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    Ashtyn Bunnyhop Paradise Flag
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    Definitely deserves to be on any and all bhop servers if you ask me. I enjoyed play testing and watching this map evolved into what it is. Keep it up!
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    Mantra
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  • Hunny Bop avatar
    Hunny Bop Joined 10y ago
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    Hunny Bop Bunnyhop Paradise Flag
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    Awesome map! I really enjoyed play testing it throughout development. :D
    Bunnyhop Paradise <3 avatar
    Mantra
    Bunnyhop Paradise <3
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Saspatoon Bunnyhop Paradise Flag
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Saspatoon Joined 5y ago
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Ashtyn Bunnyhop Paradise Flag
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Final/Stable
Players
32

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