Highschool of the Zed

A Map for Contagion

Updates

MapParentSubmitterStats
  • - Increased a bigger range to detect the chains while trying to cut it with the bolt cutter.
  • - Fixed misplaced texture on ceiling (in IT-room)
  • - Fixed some bad placed props
  • - Highlighted bus door in route 2
  • - Improved nav meshes a bit
  • - Survivors are now able to force the teddy to trigger the scary event
  • - Zombies won't attack and avoid the window above the secretary (A great trap now)
  • - Decreased route 1 hold out time by 2 minutes.
  • - Increased survivors spawnpoints from 8 to 12
  • - Added a new msg when all lightspots are up and running as confirmation
  • - Increased the volume of some custom sounds
  • - Decreased AI Survivors's speech cooldown timer from 30s to 20s
  • - Deleted FX workaround and improved the I/O for AI Survivors
  • - Deleted FX workaround and improved the I/O for all "Scary Events"
  • - Deleted FX workaround and improved the I/O for alarm trap
  • - Tweaked and improved sounds for keypad
  • - Added interactive custom sounds for keycard readers
  • - Added interactive custom sounds for usable PCs
  • - Added interactive custom sounds for rollerdoors
  • - Added interactive sounds for all sliding doors
  • - Added interactive custom sound for preparing the ladder
  • - Added Interactive custom sound for putting down the toolbox
  • - Added custom sounds for the bus
  • - Highlighted, simplified and changed sound for lightswitches
  • - Changed button sound for generators and other devices
  • - Added custom sounds for rollerdoors
  • - Added pilot message sound for army radio
v2.65 3y
  • - Removed the red nose from my cute little teddy.
  • - Changed the phone messages related to the keycode objective.
  • - Accidentally deleted the latest HotZ build (christmas update). Remade it again.
  • - Fixed some minor texture issues.
  • - Fixed some floating props in the 3D skybox.
  • - Fixed some replacement issues from the last Contagion content update.
  • - Rollerdoor decal issue fixed (Shooting it displays the whole surface with bullet holes)
  • - Fixed almost every spot where zombies tends to stuck a lot = smart zombies.
  • - Fixed a godspot inside the small garage on the roof.
  • - Fixed a not pickable ammo spawn.
  • - Optimized map a little.
  • - Changed Cyprus park gates title to Highschool of the Zed.
  • - Added some lights for the yellow escape bus to get more attention.
  • - Added a little more details.
  • - Added pickable coins into the map.
  • - Tweaked zombie spawn trigger on the third floor.
  • - Decreased the constant zombiespawn count in the outside area.
  • - Added "Used Zombie Panic Contentlist.txt" inside the VPK.
v2.45 3y

This map is based on the anime

This is my first map that I ever released for the public. Over 1 year of hard work, effort and regularly updates turned this map into a very complex, challenging and enjoyable custom escape map with a high replay value! I hope you will enjoy it like I do :3





Key features

  • Realistic lightning effects
  • Over 19 realistic objectives
  • 2 random escape routes!
  • Friendly objective system against griefers
  • Random objectives, random item spawnpoints
  • More custom interactions with the enviroment
  • 5 Scary events (35 % - 44% change to encounter them)
  • Custom content created by CCL sama
  • And much more!
Average time to complete this map on normal difficulty 45 min - 60 min or even longer. The map is playable and beatable on splitscreen mode. Extreme difficulty is not impossible but very challenging.





Copyright

This map uses some Zombie Panic Source content which belongs to Monochrome LLC. Some original content was modified by me. Everything else was created by me. You are not allowed to distribute my map nor porting it to another game. You need my permission first before you use my content on another map! Feel free to msg me if there is any problem. I will fix it asap =)






Don't know how to complete the objective? Need help or hints?

Read my HOTZ - Survival Guide.





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  • CCL sama avatar
    CCL sama Joined 3y ago
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    3y
    Thanks for the feedback :) I'm glad you like it!

    Content Creator
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  • ZombieSlayer3 avatar
    ZombieSlayer3 Joined 4y ago
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    504 points Ranked 9906th
    3y
    awesome job , I really liked the anime , hate the comics just stopped and the anime as well , but anyway have to say you did an awesome remake of the highschool , going to be playing this map often.

    9

    • Thanks x 1
    Bananite
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Credits

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CCL sama
Modeler, Level Designer, Artist, Scripter, Audio Designer

Submitter

CCL sama avatar
CCL sama Joined 3y ago
Offline
1,096 points Ranked 4894th
7 medals 1 rare
  • 8-14 Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • Returned 100 times Medal icon
  • 1 year a member Medal icon
  • Reached 1,000 Points Medal icon

CCL sama
Creator
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Development Info

Notes
I used Hammer Editor, Wwise, Adobe Photoshop, VTF Edit, Crowbar, Blender, Audacity, Notepad++, Hexeditor, GCFscape, Paint, Contagion SDK and more programms to create this single map.

My inspiration is the game Contagion itself, the game is not perfect but has everything what I wanted in a zombie game so far. So I decided to create a map for this game.

I only created some demo maps before and nothing serious but this one just good me so hooked up which expanded to a big one man project. It took me over a year to create the perfect map that I have on mind. In this one year I learned how to use almost all of those programms I mentioned above.

My goal was to create a map which can rivals the official maps and implement a lot more interaction and random objectives to boost the replayability.

Head to my blog if you want to know more about the process of this map :)

Game

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Details

Version
2.65

Attributes

Miscellaneous
Players
8
Development State
Final/Stable

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  • 758 DLs
  • 4.0k Views
  • 2 Posts
  • 3ySubmitted
  • 3yModified
  • 3yUpdated

Scores

84 bScore
9.5 Rating

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