DM-Crater

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Small 4-8 player Handpainted UT2004 map, set in a colourful alien environment.

Small 4-8 player Handpainted UT2004 map, set in a colourful alien environment. You can see more screenshots following the link below http://abishopart.wix.com/abishopart#!dm-crater-ut2004/c1gw8 and find out more about myself here http://stormandy.blogspot.co.uk/ Thanks for reading and enjoy :)

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  • 2y
    StormAndy avatar
    StormAndy Offline
    Member Joined 2y
    > **Posted by Cybermax**
    >
    > Nice work! I like It!

    Hey Cybermax,

    Glad you enjoyed the map. Although I would appreciate it if you gave a reason for the rating if any in future.

    Cheers,
    -Andy
    Mega Bananite
  • 2y
    Cybermax avatar
    Cybermax Offline
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    Nice work! I like It!

    8/10

  • 2y
    StormAndy avatar
    StormAndy Offline
    Member Joined 2y
    Cheers ^_^ the feature is much appreciated, it's been really nice to see how many people still play going strong 11 years later :D, its still my favorite PC FPS :)

    > **Posted by Corvalho**
    >
    > Amazing work, the map turned out really great! I'm featuring this on the home page.
    Mega Bananite
  • 2y
    StormAndy avatar
    StormAndy Offline
    Member Joined 2y
    Hey Jefe,

    Thanks for the feedback, I'll take a look later after work :) I think it might be best for me to create a new collision mesh for the weapon bases than disable it entirely.

    Cheers,
    -Andy
    Mega Bananite
  • 2y
    jefe avatar
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    Very pretty textures and meshes, great sense of style. I especially love the skydome, it is beautiful. The layout is very simple and small, I wanted a bit more to explore.
    That said, it does have some flaws, and some simple steps would make this map better.

    *Most textures are uncompressed. Materials without alpha should be compressed to DXT1, masked to DXT3, with blended alpha to DXT5. This will massively reduce file size.

    *Some of the texture scaling seemed off to me, particularly in the caves. Scaling it up a bit would look more natural, and minimize the banding effect. You can use a texscaler to do this, rather than editing the meshes directly.

    *No level screenshot, in-game name ("Untitled",) description or music set. These are all found in the Level Properties (F6 in Unreal Ed.) To set music, just type in the name of a default track like KR-Atlantis or Level5.

    *FPS drops near the middle of the map. One reason for this is the level design; an arena layout is difficult to optimize because there's very little that you can possibly occlude. Another reason is that the leaves are set to DXT5 rather than DXT3 - masked is much more efficient for the game to render, especially when there are multiple layers, such as on trees. One other thing you can do is set a cull distance on your foliage, emitters and other small decorations so that the game removes it once you are a certain distance away.

    *No ambient sounds. These add to the atmosphere and make it seem more immersive. This is especially noticeable without a music track.

    *Collision is problematic in some areas. I would suggest turning off collision on your weapon base meshes since they are easy to snag on. There should also be a blocking volume over the level to prevent players from getting out.
    • Helpful x 2
    • Interesting x 1
    The Dark Rat
  • 2y
    Corvalho avatar
    Corvalho avatar elsewhere
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    Corvalho avatar
    Corvalho
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    Apocalyptic
    Amazing work, the map turned out really great! I'm featuring this on the home page.
    • Helpful x 1
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    Mantra

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Credits

StormAndy
StormAndy
StormAndy Offline
Member Joined 2y
Mapper and 3D/2D Artist

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Member Joined 2y

StormAndy
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Category

Details

Version
8

Attributes

Development State
Final/Stable

Stats

Posts
6
Views
3,239
Downloads
989
Date Added
2y
Date Modified
2y

Scores

78 bScore
9 Rating

2 voters

DevNotes

Updated 07/09/2015
-Added level description and preview image.

Known Bugs:
Bots become stuck on the crater in the center of the map occasionally.
bcp.crwdcntrl.net tracking pixel