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fy_rouge

A Map for Counter-Strike: Source

Updates

Beta 2 5y
  • Adjustment Enlarged skybox background slightly
  • Adjustment Adjusted fog: inverted the colors
  • Adjustment Adjusted fog: decreased the density slightly
  • Adjustment Adjusted color of the sunlight slightly
  • Adjustment Changed material of liquid
  • Removal Deleted killing trigger for falling off
  • Tweak Minor tweaks
Beta 1 6y Amendment2 BugFix Adjustment2 Tweak

Small fight yard map that features an industrial building erected in badlands at dusk

Title: Rouge
General name: fy_rouge

[BRIEF INTRO]
Small fight yard map that features an industrial building erected in badlands at dusk.

[CORE FILE INFO]
Core file name: fy_rouge_b2.bsp
Core file size: 8,201,688 bytes
Core file last modified time: 2016-05-03,16:33 (Beijing)

[MAP INFO]
Intended game: Counter-Strike: Source
Intended mode: Fight yard
Max supported players: 18T + 18CT

[VERSION]
Source #6 Beta 2
Related submission: #36 fy_redrocks2 for CS1.6/CZ

[CREDITS]
Level designer:
– Flora Canou aka Sivealu (floracanou@qq.com)
Resources provider:
– Valve Corporation

Files

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  • Glock18 avatar
    Glock18 username pic Joined 7y ago
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    5y
    I think it's empty because it needs more architecture. Right now, it's all just floors, walls and ceilings. It always helps to add struts and support beams, pipes, drains in the floor, vents on the ceiling, different ceiling heights / textures, etc, etc. People like to focus on props and door ways that they forget about the floors and ceilings. They need details too! On a bright note, the lighting effect you're using looks great :) How'd you do it?? However, you could add a few point lights though where there are large areas of shadow. Visuals are key in a game like CS.
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    Need a mapper? PM me!
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    6y
    Great shadow
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    Mantra
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    6y
    > **Posted by Tatu Eugen** > > Some crates, containers, construction things, add more light, improve the light. I'm not gonna add lights anymore. I think it's bright enough and extra lighting will destroy the given atmosphere.
    Oldthinkers unbellyfeel me.
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    6y
    Some crates, containers, construction things, add more light, improve the light.
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    Mantra
    www.temaps.com
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    6y
    > **Posted by Tatu Eugen** > > Is too dark , add some details :) But what kind of details can I add?
    Oldthinkers unbellyfeel me.
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    6y
    Is too dark , add some details :)
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    Mantra
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Credits

Key Authors
Flora Canou
Flora Canou Joined 7y ago
Offline
3,529 points Ranked 2,582nd
17 medals 1 legendary 2 rare
  • Submitted 50 Maps Medal icon
  • Submitted 20 Maps Medal icon
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon
Designer & creator
Contributors
Valve Corporation
Resources provider

Submitter

Flora Canou avatar
Flora Canou Joined 7y ago
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3,529 points Ranked 2,582nd
17 medals 1 legendary 2 rare
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Flora Canou
Creator
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Development Info

Notes
[UPDATE HISTORY]
Beta 0 (2015-08-25)
Beta 1 (2015-08-28)
– Made compatible with Garry's Mod
– Redefined cubemaps for some glasses
– Fixed visual problems at edges of glasses
– Increased brightness of some lights slightly
– Downsized glow
– Minor tweaks
Beta 2 (2016-05-03)
– Enlarged skybox background slightly
– Adjusted fog: inverted colors
– Adjusted fog: decreased density slightly
– Adjusted color of sunlight slightly
– Changed material of liquid
– Deleted killing trigger for falling off
– Minor tweaks

Game

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Category

License

Creative Commons License
This work as well as its demo pictures is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Valve Corporation may restrict how you use this work. Please read Steam Subscriber Agreement.

Details

Version
B2

Attributes

Textures
Default
Development State
Beta
Aesthetic
Realistic
Size
Small
Environment
Indoor
Time of Day
Dusk
Zone
Industrial
Biome
Desert
Structure
Factory

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