FlatBuild

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FlatBuild v1.0.1
  • Better Lighting
  • Better Skybox Texture
  • 3D Skybox
  • Few textures details, such as displacement
Blaze^TM avatar
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Member Joined 2y
Blaze^TM
2y

This is the first map I ever made for Garry's Mod

My first map. I learned a lot from making it and I want you to send me feedback on how I can improve or what I should correct.

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  • 2y
    NvC_DmN_CH avatar
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    > **Posted by Blaze^TM**
    >
    > > **Posted by NvC_DmN_CH**
    > >
    > > Looks good for a first map.
    > >
    > > But try to blah blah...
    >
    > I could only make the displacement power to 4. I tried to do it to 5 or 6. But it didn't work.

    Yes, it cannot be more than 4, but in order to be more detailed, you can cut it with the clipping tool into more parts.

    Also, nice update.
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    Mantra
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  • 2y
    Blaze^TM avatar
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    > **Posted by NvC_DmN_CH**
    >
    > Looks good for a first map.
    >
    > But try to change the color of the skylight (light_environment entity). Will look better if you change the "brightness" (direct sunlight color) value to light yellow and the value next to it (the light's brightness) to about 250, but the "ambient" (shadows color) value to dark cyan (almost blue)
    >
    > Also, use textures wisely, and fit them by pressing the L, R, U, D, C, or Fit buttons in the face edit panel.
    >
    > When painting displacements, use higher brush sizes, 2 or 3, and low value for smoother transitions.
    >
    > As Jonny-higgins mentioned, adding a 3d skybox is important for the realism of a map.

    I did my best on the "Car Racing Area" to make the displacement seem natural. I tried to avoid making these low-poly displacements, but sadly it didn't really work. But I could only make the displacement power to 4. I tried to do it to 5 or 6. But it didn't work.
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  • 2y
    NvC_DmN_CH avatar
    NvC_DmN_CH avatar There
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    NvC_DmN_CH
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    Looks good for a first map.

    But try to change the color of the skylight (light_environment entity). Will look better if you change the "brightness" (direct sunlight color) value to light yellow and the value next to it (the light's brightness) to about 250, but the "ambient" (shadows color) value to dark cyan (almost blue)

    Also, use textures wisely, and fit them by pressing the L, R, U, D, C, or Fit buttons in the face edit panel.

    When painting displacements, use higher brush sizes, 2 or 3, and low value for smoother transitions.

    As Jonny-higgins mentioned, adding a 3d skybox is important for the realism of a map.
    DmN means DiaMoNd avatar
    Mantra
    DmN means DiaMoNd
  • 2y
    Jonny-higgins avatar
    Jonny-higgins avatar DRUNK...
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    I don't have GMod installed at the moment, but here are some basic suggestions based on the screenshots provided.

    It looks to be a fairly simplistic map, but that is always to be expected for someone's first attempt. It looks like you've used displacements which is always a big plus and a lot of 1st maps are all flat, adding even a small bit of elevation always makes the map feel more realistic.

    On your next attempt I would suggest looking at adding the following.

    - 3D skyboxes: Right now your map just ends with a wall, adding a better skybox will add the illusion of the map carrying on more and make it feel much more realistic.
    - Add a few more diversity to your map with props, brushwork, or entities. Although this if for GMod, where large open spaces are good adding more 'areas' to the map will allow players much more flexibility. For example you could add a lake or river on one area, or an area with a few buildings.
    - Look into using lighting entities: it's hard to tell if you have or not from the screenshots, but adding proper lighting to maps will improve them massively.

    If you need tips on any of these I would highly recommenced our tutorials section or Level Design articles.

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Credits

Author
Blaze^TM
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Member Joined 2y
Making the whole map

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Blaze^TM
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Category

Details

Version
1.0.1

Attributes

Miscellaneous
Players
16

Stats

Posts
4
Views
2,686
Downloads
727
Date Added
2y
Date Modified
2y
Date Updated
2y

Scores

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DevNotes

I used Hammer Editor. My inspiration was 3kilksphillip's tutorials I guess.
The future version plans will most probably include a more detailed version of the map with way more stuff to do.
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