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ba_jail_sand_final

A Map for Counter-Strike: Global Offensive

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Updates

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Beta 2 4y
  • - Fixed the cache limit. Should be working if you have a store. I will further remove custom models to increase this limit
  • - Added more spawn points
  • - Fixed the colours game
Known issues that will be fixed for the next beta version --------------------------------------------------------- - Map crashes on some servers with a lot of store items - Trees glitches out and become stretched out - Add invisible wall to the colours game

Update to the original CS:GO version made by me. This is a fundamental middle sized jail map with a desert theme for jail break servers

**Final version of ba jail sand made by VeMi** ------------------------------------------ **This map is currently in BETA. Final version will be released towards end of July** Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=483494723 Original Version: http://csgo.gamebanana.com/maps/168331 This is a big update and modification to my original version for CS:GO. This is the last and final version of sand. From here on out I will move on towards other things. I would want to give a huge thank you to the jail break community for such a positive feedback surrounding this map. You guys are amazing! This map features: ------------------ - Climb - Man Cannon - Minefield - Cafeteria - Improved Basket Dunk - Gorgeous Outdoor Pool - Bhop and Two Obstacle Courses - Improved Jump rope - Ticktacktoe - Tree house - Watch Towers with Interior - Roulette - Death Crate - Complex Long Jump Game - Dark Room - Flying Helicopter - Colour Game - Armory Weapon System (Provides your own skins) - Secrets _The "towers buttons" in the armory is for enabling the sections in the towers where there is one way glass (as some communities has a rule against one way windows)_ Special Thanks to ----------------- - DouBleHDx for the Armory System and Colour Textures from ba_jail_MinecraftParty - SinFuL for the long jump game, custom textures and 3D skybox details - [Ban Hammer](http://ban-hammer.net/) - Play Testing and helping to find bugs - Outbreak Community - extended play testing, bug spotting, feedback and ideas - Last Resistance - play testing and ideas - Tango World Wide - play testing and ideas Want to reach me fast? Leave a comment on http://steamcommunity.com/id/VeMi/

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  • SushiNem avatar
    SushiNem Joined 4y ago
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    access_time 4y
    Can u show us all the teleport and the secret and the vent of the map pls

    Bananite
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  • SHAREN avatar
    SHAREN Joined 9y ago
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    672 points Ranked 43192nd
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    access_time 4y
    How to play Dark Room, and Two Obstacle Courses ? P.S. miniMap is askew And explosions in the minefield without sound
    Bananite
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  • VeMi avatar
    VeMi Joined 11y ago
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    access_time 4y
    New version out; beta2 ============================== - Fixed the cache limit. Should be working if you have a store. I will further remove custom models to increase this limit - Added more spawn points - Fixed the colours game Known issues that will be fixed for the next beta version --------------------------------------------------------- - Map crashes on some servers with a lot of store items - Trees glitches out and become stretched out - Add invisible wall to the colours game
    The Legend
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  • PresidentEvil avatar
    PresidentEvil Joined 7y ago
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    access_time 4y
    server crashes because of the custom model cache gets full, it runs fine on servers with no custom content but no one runs a server like that, mopst servers are gonna have player models/hats/tails/masks etc but even on my JB server where the only custom content is player models for admins(8 models total) it crashes I recommend removing some of the custom models in the map and use stocks one if possible, overwise I imagine most servers with won't be able to play this map Warning: Table modelprecache is full, can't add models/player/mapeadores/morell/combine/combine.mdl Host_Error: CVEngineServer::PrecacheModel: 'models/player/mapeadores/morell/combine/combine.mdl' overflow, too many models Host_Error: CVEngineServer::PrecacheModel: 'models/player/mapeadores/morell/combine/combine.mdl' overflow, too many models Wrote minidump to: /servers/jailbreaksg/csgo/addons/sourcemod/data/dumps/760cc21d-208d-ba0b-06e3c2c7-0f0021c8.dmp ./exec_jailbreaksg.run: line 318: 9933 Segmentation fault (core dumped) $HL_CMD email debug.log to linux@valvesoftware.com Sun Jul 19 18:14:10 CDT 2015: Server Quit
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  • Obly avatar
    Obly Joined 4y ago
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    access_time 4y
    EPIC!!!
    Bananite
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  • access_time 4y
    Thx)) Map realy cool
    Bananite
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  • [N]awbie avatar
    [N]awbie Joined 10y ago
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    4,996 points Ranked 1336th
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    access_time 4y
    Looks amazing! Nice transformation from the old version.
    I'm hungry avatar
    Mantra
    I'm hungry
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  • Raphi avatar
    Raphi Joined 8y ago
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    access_time 4y
    You finally decided to transform this ugly map haha
    Strange map, you said ?
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Credits

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VeMi
VeMi Joined 11y ago
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VeMi avatar
VeMi Joined 11y ago
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VeMi
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Development Info

Notes
Programs used to make this map ------------------------------ - Source SDK Global Offensive - Hammer Editor - Counter Strike: Global Offensive - Photoshop CS5 - VTFEdit - Pakrat - Map Analyst - BSPSource - Paint.NET - Skills

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Details

Version
2

Attributes

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cs
s
Players
60
Development State
Beta

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