Here is a fun AIM map... This map is aiming being very aim-based! (lol =P) What i mean with that is:
1) it is the meaning that you hold the line and just move around in your own end, but if you want, you can rush across the open space.
2) There is only 2 guns per spawn point, so don't use your ammo up to quickly!!
Textures: Dev, or ag as some call them.
Weapons: lots of P90, 2 MP5, 2 UMP, 1 Galil, 1 Famas, and some nades.
Secrets: Yes, there is 2 scouts "hidden" some where in the map.
Nav file: Of course :)
Enjoy the map. :)
Pros: The gameplay is a good idea with only SMG´s and its funny i give 7/10
Cons: The Design isnt a new Idea or so on its just a copy of aim_ag_texture_city let you dip some new. 3/10
Tthe Design is very boring, only a few brushes and a skybox not a real funny special or so i think the disign
inst good 3.5/10
Improvements: Made a new map with real textures a map who looks like the real life and dont use only brushes as Backup use prop_statics so cars or so on.
Fine, ill move it up to an 8 since you said its about that. you have enough 10's though to bring you up in the expert class. the only reason i gave you a 7 is because from what i see in the screenshots, theres i level beside the part with the p90's, then there are rectangle brushes to shield you. and that's all i can see, there's not much to it, beside there being no errors, no dynamic brushes i can see. if there are give me some screenshots of them, but i'm going off of what i can see from the screnshots you provided
I'm sorry, I refuse to revise that. As another person said 7/10 is generous, and its admirable. Don't be insulted because its not an 8/9/10. People over rate my maps too, and I actually confront them about it. Now if you are willing to look at some of my maps, you'll see why I rated yours the way I did. I don't like people who expect 10's on maps that took them a day or two, when I spent weeks on mine trying to perfect them. Get an administrator to delete my rating if you wish, but I'd just grow up if I were you.