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This is a tier 4/5 linear map that is about 1:20 minutes long. The map has a lot of flat, fast jumps with some vertical sections to break it up. The main character of the surf is a lot of fast, acrobatics sections with many turns and smooth ramp entrances. The central mechanic of the map is using landmark teleports to increase your speed in a section in order to progress. This also links in with the futuristic theme.
There are two bonuses which are about the same difficulty. One of the bonuses is a straight forward surf that uses more conventional challenges. The other bonus plays with the teleport mechanic as a central part of the challenge.
Huge thanks to Morning, Nyastle, and Niyhm for making the video:
Give it a try and tell me what you think!
Here is a link to the CSGO version:
Thanks everyone! I really enjoyed making the map, and I hope everyone enjoys it.
I plan on porting this to CSGO, but I don't know how long that will take; just based on fr3shz's old port, I know there are some problems off the bat.
This took about 5 months to make from start to finish. The beginning surf is largely the same from the start, but the rest of the sections went through many revisions.
The original concept was to have a staged/linear map where you could skip parts if you were good enough. That was too hard to balance without using boosts or something, so I went with a straight-up linear.
The map was inspired by maps like 4dimensional, beyer, and illumination, were you can surf for a minute straight without messing up while doing all sorts of turns and jumps. 4dimensional also gave me the idea for the landmark tp mechanic. I was also inspired by island and sci-fi in terms of how the textures were used and also the types of details.