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surf_nostromo

A Map for Counter-Strike: Source

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t4/5 linear with two bonuses

This is a tier 4/5 linear map that is about 1:20 minutes long. The map has a lot of flat, fast jumps with some vertical sections to break it up. The main character of the surf is a lot of fast, acrobatics sections with many turns and smooth ramp entrances. The central mechanic of the map is using landmark teleports to increase your speed in a section in order to progress. This also links in with the futuristic theme. There are two bonuses which are about the same difficulty. One of the bonuses is a straight forward surf that uses more conventional challenges. The other bonus plays with the teleport mechanic as a central part of the challenge. Huge thanks to Morning, Nyastle, and Niyhm for making the video: Give it a try and tell me what you think! Here is a link to the CSGO version: http://csgo.gamebanana.com/maps/186134

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Credits

Key Authors
horsefeathers
horsefeathers Joined 5y ago
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Mapper
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Juxtapo
Juxtapo Joined 13y ago
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6,534 points Ranked 988th
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Syncronyze
Syncronyze Joined 5y ago
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894 points Ranked 41564th
Mistresz
Bean
Krazy
fr3shz
fr3shz Joined 5y ago
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492 points Ranked 45884th
Textures
Morning
Video
Nyastle
Nyastle Joined 9y ago
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187 points Ranked 57372nd
ksfrecords
Niyhm
surfer
Philip Klevestav
Most of the textures
TopHATTwaffle
TopHATTwaffle Joined 13y ago
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8,634 points Ranked 709th
21 medals 3 legendary 2 rare
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Glass, and other textures

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horsefeathers avatar
horsefeathers Joined 5y ago
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horsefeathers
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Development Info

Notes
This took about 5 months to make from start to finish. The beginning surf is largely the same from the start, but the rest of the sections went through many revisions. The original concept was to have a staged/linear map where you could skip parts if you were good enough. That was too hard to balance without using boosts or something, so I went with a straight-up linear. The map was inspired by maps like 4dimensional, beyer, and illumination, were you can surf for a minute straight without messing up while doing all sorts of turns and jumps. 4dimensional also gave me the idea for the landmark tp mechanic. I was also inspired by island and sci-fi in terms of how the textures were used and also the types of details.

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Details

Version
1

Attributes

Miscellaneous
Players
60
Development State
Final/Stable

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