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Made this map in a few hours for a CS:GO bhop map contest with the main purpose of getting feedback on my displacements but renaming it after I compiled it apparently broke everything (The models all disappeared, the water texture broke, half of the triggers broke, the sounds broke) which caused my map to not be taken seriously in the competition.
So pls, give me feedback on my displacements.
20-30 second ez speedrun map with basic boring bhop but probably fun to speedrun I think.
I should have elaborated more on the forum post about your map, but I was pressed for time and quite tired.
We, the judges, all expected a great map from you and were a little let down when we received a broken map instead. The judges tried to take the map as seriously as we could and we were all in agreement that your displacement work was very well done.
Now that I have seen and gone through the real map, I can honestly say that, even though it's quite short, it would have easily been a contender for the top three in the competition.
I really like your displacement work and use of the tree models. It definitely gives the feel of bouncing through a forest.
Always look forward to maps done by you, haven't let me down yet. You can count on this map being added into standard rotation on Paradise BunnnyHop, I'll be sure of that.
Nice map Juxtapo, I haven't see such map for cs:go, it will be awesome if someone from the mappers make something like this map, but for cs 1.6.
ALso add who has created the textures Juxtapo.
Btw, Nice desing, nice models, nice textures.
> **Posted by Pcpie**
> Port to css please
If someone wants to go to the trouble of porting CS:GO models to CS:S I'll gladly port it but I don't think the map is anything special without the sexy CS:GO models + better lighting engine.