A CSGO Defusal map I've made over a few weeks. I still need to properly detail the map.
This map is my first ever CS:GO map. It has taken over 1 week to make and still needs some touching up on details and needs more play testing. I'm uploading this to GAMEBANANA, the most banana site on the interwebs, for some feedback on my map and to balance this map out.
> **Posted by Emnu**
> The details are quite blocky and it's not very realistic. I'm not saying it's bad, you obviously have talent. I'll give it a 8/10, on your next map focus on the aesthetics.
Thank you for your criticism. I'm adding more detail on the steam workshop version. On my next map I'll focus a little more time onto the detail.
I started out making the CT spawn. Then I just branched of and made the map. After CT I created B (originally A). I didn't want to have issues with timing so I made it right next to CT. T spawn was originally way to far away from CT and B so it took them 20 seconds to get there. I fixed up the spawns and Upper Tunnels so it would take less time. I then started with MID. After creating mid I made 2 entrances from Lower Tunnels to MID. Lower Tunnels was originally just a blank walkway, then I added elevation and other stuff to make the area more interesting, and also to slow down T's. Then I created A (Originally B), I then realised that CT's and T's got to A at the same time. So at the CT ramp, I created an alley way that would make CT's get the A faster and with enough time to set up. I think that A is more T sided to take and B is easier for CT's to hold off. Thats only with playtesting with my unranked friend though.