de_Unnamed

A Map for Counter-Strike: Global Offensive

Updates

MapParentSubmitterStats
  • I lost the map file after a year of work. My last backup is from 3 months ago and I'm not bothered to redo that 3 months of work.
Version 2.0 cancelled 4mo
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  • Better Graphics and Better Balance.
Version 2.0 Soon 2y
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A CSGO Defusal map I've made over a few weeks. I still need to properly detail the map.

This map is my first ever CS:GO map. It has taken over 1 week to make and still needs some touching up on details and needs more play testing. I'm uploading this to GAMEBANANA, the most banana site on the interwebs, for some feedback on my map and to balance this map out.

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  • Guckatronias avatar
    Guckatronias Joined 3y ago
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    221 points Ranked 18339th
    3y
    > **Posted by Emnu** > > The details are quite blocky and it's not very realistic. I'm not saying it's bad, you obviously have talent. I'll give it a 8/10, on your next map focus on the aesthetics. Thank you for your criticism. I'm adding more detail on the steam workshop version. On my next map I'll focus a little more time onto the detail.
    Bananite
  • Emnu avatar
    Emnu username pic Joined 9y ago
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    3y
    The details are quite blocky and it's not very realistic. I'm not saying it's bad, you obviously have talent. I'll give it a 8/10, on your next map focus on the aesthetics.

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  • Guckatronias avatar
    Guckatronias Joined 3y ago
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    3y
    > **Posted by Mark Tven** > > Cool map. Thanks !
    Bananite
  • Mark Tven avatar
    Mark Tven Joined 4y ago
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    3y
    Cool map.

    10

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Credits

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[STATIC]VenomousCow
Play Tester ([STATIC]VenomousCow is steam name)

Submitter

Guckatronias avatar
Guckatronias Joined 3y ago
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221 points Ranked 18339th

Guckatronias
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Development Info

Notes
I started out making the CT spawn. Then I just branched of and made the map. After CT I created B (originally A). I didn't want to have issues with timing so I made it right next to CT. T spawn was originally way to far away from CT and B so it took them 20 seconds to get there. I fixed up the spawns and Upper Tunnels so it would take less time. I then started with MID. After creating mid I made 2 entrances from Lower Tunnels to MID. Lower Tunnels was originally just a blank walkway, then I added elevation and other stuff to make the area more interesting, and also to slow down T's. Then I created A (Originally B), I then realised that CT's and T's got to A at the same time. So at the CT ramp, I created an alley way that would make CT's get the A faster and with enough time to set up. I think that A is more T sided to take and B is easier for CT's to hold off. Thats only with playtesting with my unranked friend though.

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Version
3

Attributes

Miscellaneous
Players
10
Development State
Beta

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Stats

  • 829 Downloads
  • 2,724 Views
  • 4 Posts
  • 3y Submitted
  • 3y Modified
  • 4mo Updated

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72 bScore
7.6 Rating

4 voters

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