Another Unreal 2004 Death Match map going stale in my hard drive. One of many I started 5 or so years ago and just finished. Nothing fancy just a DM map with most weapons and bot support. Recommend up to 12 players but it will handle more.
Good quality map. The layout is a bit too small and open for my taste, but I think it would do well for TAM/Freon. I noticed a few of the truss meshes didn't quite stretch far enough, there's a noticeable gap between them and the walls.
One minor thing that does look a bit weird is a foggy interior with a skybox of a different color that has clearly not-foggy terrain. The simplest thing to do is just match the fog color to the sky. However, when you have terrain in the skybox itself, you also really need fog in the skybox too. Unless you do it just right it will look odd, because of how fog thickness in UT2004 (and most other games) changes based on your viewing angle.
One other option is to move the terrain from the skybox to the level itself. This generally the best-looking method, but requires that you build an exterior scene, and could still look weird if the fog color isn't a good match to the sky. The terrain itself could have also used another texture layer or two with a bit of contrast.