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mvm_Machine_Attacks_EP13

A Map for Team Fortress 2

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Ep13 Re:v3 Updated 12d
  • Removal Difficult Easy and Hard are removed
  • Addition Now,Difficult is based on amount of players(1-2=easy 3-5=normal 6-8=hard 9-10=impossible)
  • Adjustment Max robot actived is reduced by 50%
  • Adjustment Regular robot is instantly respawn
  • Improvement Improved Dialogues
  • Adjustment Reduced heal on kill and health regen for upgraded robots
  • Adjustment Reduced damage for giant sniper by 50%
  • Addition Added additional attribute for each giant(heavy=50% bullet resist / pyro=50% fire resist / soldier=50% crit resist / demoman=50% blast resist / medic= 150 hp regen per second / sniper=heal on kill 100%)
  • BugFix Fixed bug rainbow effects for ship
  • Adjustment Heal from kill for boss is reduced to 1% (from 10%)
  • Adjustment Reduced dmg for boss
  • Removal Removed tiny spies
  • Feature This map can be played with older version
Ep13 Re:v2 (Jungle Updated) 2y Optimization2 Addition3 Improvement3 BugFix Adjustment3 Feature2 Ep13 remastered v1 3y Ep13 Updated Ver2 3y Ep13 Update 1 5y

mvm_Machine_Attacks_EP13

Ep13#

- moutain and dustly

- reaper pyro

- custom musics

- premium upgrade

- difficult 6 players 4/5 10 players 3/5

- others (add intro,guide for every episodes)

Premium Upgrade#

It will allow who dowloaded this file on website by own

Use a premium upgrade by shoot the button in game

Don't rejoin or change weapons after premium upgrade because you will lose those upgrades for ever

Last updated for other episodes#

- ep12

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  • Geodik avatar
    Geodik Joined 2y ago
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    access_time 2y edit 2y

    • OPTIMIZATION Other upgrades can be only used when players are ready
    this is STUPID, instead of normal prepairing, we prepairing while robots are attacking, and this is become worse when server have lots of money. This also applies to others maps.

    How can i remove this thing?
    Bananite
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  • Voyager Essex avatar
    Voyager Essex Joined 4y ago
    Daddy is away..
    559 points Ranked 44502nd
    10 medals 1 legendary 1 rare
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    access_time 3y
    Tiny robots are cool...
    Destroyer of Paradoxes
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  • FatihAF avatar
    FatihAF Joined 4y ago
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    access_time 4y
    i can't start the game. even with sv_serverpoint_command always...
    Bananite
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  • DaltonaCAN avatar
    DaltonaCAN Joined 7y ago
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    13,727 points Ranked 415th
    13 medals 1 legendary 2 rare
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    access_time 4y
    I can't enter the map because it says "Disconnect: Buffer overflow in net message"
    Sound Modder
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  • access_time 4y
    wow this map is awesome
    Builder
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  • Anonymous
    access_time 4y
    **Notes:** - Hello again this episode is even hate it or love there is nothing wrong with it so day my friend you get a 10/10
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  • redmyclan avatar
    redmyclan Joined 9y ago
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    12,332 points Ranked 462nd
    18 medals 4 rare
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    access_time 4y
    Spoiled Next ep I would say Difficult 6 players = 6/5 10 players = 6/5 It's a big map you will get a quest from those robots(more than 10 quests) , a big maps(It's almost likely open world map),And Xp I will do this for about 2-3 months
    Bananite
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  • ghostboy1225 avatar
    ghostboy1225 Joined 5y ago
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    access_time 5y
    > **Posted by Suo** > > The gameplay is rather odd. As soon you passed the bridge, and fight with the Pyro why does the Pyro walks out of the stage after achieving the briefcase, and repeatedly doing that? It's happening ALL of four Pyro rounds when trying to defeat him. I think it's just me, but only way to defeat him is to stand in front of it couple of times before he OP-owned you. i belive that is the bot trying to get to the bomb hatch or getting to the bomb it self i belive its just his ai and the trigger_teleport is to keep him in the arena
    TF2 Mapper EP2 Mapper
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  • Tails Yellowfly avatar
    Tails Yellowfly Joined 5y ago
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    183 points Ranked 57182nd
    access_time 5y
    **Pros:** - Nice map design, not a scattered mess like Episode 7... - Love the Attack on Titan opening theme at the beginning of the map (I'm a huge fan of that series too) - I noticed less grammar mistakes... - Creative objectives. (I like the idea of grabbing an item and bringing it back). - Nice premium upgrades, I really enjoyed those. Nice addition. - Nice big map scale. - TITANS! - And surprisingly the bosses seemed fair... (Spoiler) Maha especially... - Checkpoint activates after Maha spawns. **Cons:** - Not so obvious objectives... - You have to wait a lot for areas to open. Unsure whether its wait or destroy robots. - NOT ENOUGH CONS! **Improvements:** - Make some obvious objectives... - Maybe no waiting, and more attacking. **Notes:** - Sorry, remove my rating, I put that by accident.
    What? avatar
    Mantra
    What?
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  • Suo avatar
    Suo Joined 5y ago
    Offline
    access_time 5y
    The gameplay is rather odd. As soon you passed the bridge, and fight with the Pyro why does the Pyro walks out of the stage after achieving the briefcase, and repeatedly doing that? It's happening ALL of four Pyro rounds when trying to defeat him. I think it's just me, but only way to defeat him is to stand in front of it couple of times before he OP-owned you.
    Bananite
    URL to post:

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