DM-BlizzzXL-DC

A Map for Unreal Tournament 2004

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A popular TAM/Freon map fixed up.

Edit for the [Disastrous Consequences](http://www.gametracker.com/clan/D-E-K/ "Disastrous Consequences") server by Jefe. The original version, DM-BlizzzXL, was made by Taaske. It is a pretty popular map, and is an expanded version of his earlier map, DM-BliZZ. I tested it on the server and found several issues with it, including getting stuck inside one of the lifts and getting outside of the map with a translocator. Changes: - Fixed collision on lifts and set them to return on encroach instead of ignore. - Fixed collision on meshes to prevent driving through them. - Kill volumes under large areas of terrain and outside the map (was possible to get out.) - Modified two areas to make better invasion bases. - Reworked several textures to give a better alpha (transparency) effect without blocky lines around them. - Detail textures and materials set up (stepping on wood or metal sounds like wood or metal.) - Snow emitters tweaked so they better fit the openings in the roof, also set them to turn off on "low detail." - New workplace safety posters. - Changed some sound triggers to be less annoying for invasion. - Set a music track. - Added some adren pickups. - Improved pathing for invasion (and normal) play. - Moved redeemer upwards into some roof trusses and put a keg of health in its place. I don't think the redeemer is accessible without a trans (not counting quadjump) but it might be possible to lift jump to it.

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Credits

Key Authors
Jefe
Revamp
Original Authors
Taaske
Original Version

Submitter

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jefe
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Category

Details

Version
DC-1

Attributes

Miscellaneous
Players
8
Development State
Final/Stable

Stats

Posts
1
Views
3,195
Downloads
823
Date Added
3y

Scores

80 bScore
9 Rating

1 voter

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