aim_bridgecut

A Map for Counter-Strike: Source

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Funmap with HQ Textures and much more :D

Bridgecut was an experiment for me. How far can i push the source engine? How much details can I add? How much realtime reflectiones? how much physics? and and and......
At the end, I reached 3 limits that makes the map unplayable.

1. I reached the brush limit on this map, so the bsp can not created, yes on an aim_map^^ Over 100 brushes to much and the background was unfinished. That was really shit.

2. I have have testet hdr lighting and it was to much for the vrad, maybe makable without the light switches.

3. At the end i have to much entities in the map and i must reduce, or optimize things, it was crazy, if i placed a new entitie, i must delete 1 or 2 other to make room for it.

Thats why my project called overloaded

The map is really great, it looks awesome and things like the automats or the codelock make it more interaktive.

The problem is the performence, 70fps min are not really great for an i7.

I spent years of work on this map, with the intention to do things, that nobody do. Things that I cant do. My first textures are the textures in this map. It was so hard at the beginning. But now i can create everything what need.  It's just learning by doing. Today i can do so much more things and i work faster and faster. So the work was not just for the map, it was for my comlete project, for ovl! Now i have over 220 self created textures in a nearly perfect quality. :)

The map makes on some servers problems. I dont know why, but I have a
door soundloop bug on my server. But just one door, the other doors are working. The soundloop are just not stopping, really frustrating and not playable!Offline, I hear no problems.

If anybody knows about a config that fix this, please pm me. Thanks :)

Bad Quality on Youtube

Good Quality on overloaded

Please rate the map and give me some Feedback :D

**

Kotzekocher**

(Felix Schulz)



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  • 2y
    NvC_DmN_CH avatar
    NvC_DmN_CH avatar There
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    NvC_DmN_CH
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    Looks good
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    Mantra
    DmN means DiaMoNd
  • 3y
    Kotzekocher avatar
    Member Joined 12y
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    Thanks :)
    I use downsampling with 3840x2160(GeDoSaTo) for the screens, looks a bit cleaner,but ingame its sharper.

    Or do you mean the screens Ingame? That was much much work...
    • Interesting x 2
    overloaded.eu avatar
    Mantra
    overloaded.eu
  • 3y
    pompazas5 avatar
    pompazas5 Offline
    Member Joined 6y
    653 points Ranked 6961st
    Holly cow this map is amazing :O yeah, it takes wayyyyy too much space but hey, the map is highly textured. All that detail.. And how the hell you managed to make those screens?..

    10/10

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    Mantra
    Bananite

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Credits

Map and Textures
Kotzekocher
Member Joined 12y
4,977 points Ranked 939th
12 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Texture Pack Contest Entrant Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon
Models
Knoppas
Nikle
ProgSys
Klötengott
Left4Dead 2
Sources for textures
AGF81
Wojtar
Rifificz
GoodTextures
FantasyStock
Hipshot
Music
DKA

Submitter

Kotzekocher avatar
Member Joined 12y
4,977 points Ranked 939th
12 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Texture Pack Contest Entrant Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon

Kotzekocher
Creator
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Category

Details

Version
1.0

Attributes

Players
32
Development State
Final/Stable

Stats

Posts
3
Views
4,991
Downloads
1,607
Date Added
3y
Date Modified
10mo

Scores

90 bScore
10 Rating

2 voters

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