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de_retrostation

A Map for Counter-Strike 1.6

“ Another great looking map for this contest, the highly detailed textures made it almost not feel like a 1.6 map at all. We did have some issues with the map though, with it requiring the players to manually enter a console command to view the textures as well as the layout largely borrowing from Dust 2 meaning we couldn't mark it as high as we would of liked for originality. ”

Updates

fixed video
  • Feature uploaded a new video of the map.
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trempler Joined 6y ago
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trempler
3mo
Beta 3
  • HOM Fix for CT Spawn
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trempler
3y

A 70s Sci-Fi Laboratory deep inside the earth.

de_retrostation - Bomb/Defuse *** Contestmap: Journey to the Center of the Earth *** by Trempler (trempler2003xxl@web.de) textures by trempler (most of them, check credit list for full info) models by trempler (most of them, check credit list for full info) sounds by vavle and www.freesound.org *** Enable r_detailtextures 1 *** *** r_detailtexturessupported 1 *** *** If you forget to do this the map is mostly white *** Have fun playing :) Story: The Retrostation is a secret laboratory located 1,500 miles deep in the ground. The Station is mostly empty because all research has finished and it acts more like a museum. Some terrorists have just entered the station, the counter-terrorists have no idea why and what they want there. So try to find out :) Full Credit list: de_retrostation by trempler (trempler2003xxl@web.de) Thanks for everyone reading and playing this :) Credit List: Models: Thank you Totac for the forklift model. Thanks to the creators of the models named hllab_ wasnt able to find the real creators. And Myself for every model with tr_ Sounds: Thank you Vavle for halfe-life <3 Thank you freesound.org Thanks Marec for stevie-run sound :) Textures: Thanks CGtextures for a big help and inspiration Thanks to PhillipK for his Sci-fi Texturepack great inspiration! Thanks to Natural-Selection Team for some of the awesome pipe textures. Thanks to Halflife Gold Mod for the crate Textures. Sprites: Thanks whoever made the sprites, wasnt able to find a Name. Additional Credits Kaffikopp for the awesome trailer :) https://www.youtube.com/watch?v=2unjwKwgcwg&featur... And thank everyone who supports me. Plz contact me if you use any of my created content. Or atleast credit me! Feedback is welcome :) -Trempler

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  • 3mo
    Ice Age Era avatar
    Ice Age Era Joined 2y ago
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    791 points Ranked 6315th
    Great map. Great design. and great ideas.
    The style of the map is unique and I can feel something really different from the other maps. Seeing from the overall themes, it is like a combination of the Japanese style of constructions and minecraft style of blocks, plus nicely designed illumination effects. Good job and thank you for sharing your nice ideas.

    10

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    Bananite
  • 3mo
    Bloody Death Skull avatar
    Bloody Death Skull username pic Joined 3y ago
    Killing Demons
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    Amazing Work Dude!!!

    10

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    I Dont Give Fucks I Give Shots
  • 3mo
    Rivotril avatar
    Rivotril Joined 3y ago
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    Amazing, just amazing, great work.

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    Alta-Fruta
  • 3mo
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    How'd I miss this map, what a masterpiece.

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  • 3mo
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    Ah, a good old beauty of yours. Port more of your works from the Half-Life section to CS 1.6, many bananites will be happy to see them.

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    Stop water fluoridation
  • 3y
    Mark Tven avatar
    Mark Tven Joined 3y ago
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    Nice

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    Whatever avatar
    Mantra
    Whatever
  • 3y
    trempler avatar
    trempler Joined 6y ago
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    > **Posted by NaitsirK di Fire** > > > **Posted by trempler** > > > > > **Posted by Mamorex** > > > > .... > > I was thinking about a similar method some time ago, but with a different purpose in mind, and you realized the principle tho with a player having to have a hand in it. What I wanna ask is, since I'm not that good when it comes to triggers and stuff like that, would it be possible to add a trigger that automatically sets r_detailtextures 1 in the players console, a script of some sort maybe, or is it me just day dreaming a lot? With entitys you cant do that in CS. Maybe with a script but I dont know.
    Mapping Slut
  • 3y
    NaitsirK di Fire avatar
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    > **Posted by trempler** > > > **Posted by Mamorex** > > .... I was thinking about a similar method some time ago, but with a different purpose in mind, and you realized the principle tho with a player having to have a hand in it. What I wanna ask is, since I'm not that good when it comes to triggers and stuff like that, would it be possible to add a trigger that automatically sets r_detailtextures 1 in the players console, a script of some sort maybe, or is it me just day dreaming a lot?
    Post Mapper. avatar
    Mantra
    Post Mapper.
  • 3y
    trempler avatar
    trempler Joined 6y ago
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    > **Posted by Mamorex** > > I tried make a detail textures and... We can have a detailed and not-detailed textures at same time. You must scale your textures down [e.g. 4x (your detail textures are scale 1.0, Hammer have a 0,25 scale, so, if you have a 512x512 detail textures - max for CS 1.6, make a 128x128 low-res textures), Photoshop can do it with automation), make a .wad file with that textures, save your .wad into .bsp file and add detail stuff. And we haven't a white screen. Sure I can do this Mamorex, but than I lose quality. With my methode the detailtexture is 100% sharp and looks better than anyway possible in hl1 with zero lag. Even a low detailed version inside the .wad would change "gamma/sharpness" a lot. I use this methode for quiet a long time if people are not reading, its not my problem. Also this was my first and hopefully last cs 1.6 map. * As Example how I save a lot of Alloc Block and Wpolys: Using a texture with 64x64 size to fit a 256 wall, so I scale it to 4.0x4.0. It will be sharp ingame and also less wpolys and more fps. Also on some part I use even smaller textures like 32x32 scaled up to 8.0 x 8.0 you cant see it ingame. THe only problem with the methode is the light quality because the faces are so scaled, you have to play with this.
    Mapping Slut
  • 3y
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    I tried make a detail textures and... We can have a detailed and not-detailed textures at same time. You must scale your textures down [e.g. 4x (your detail textures are scale 1.0, Hammer have a 0,25 scale, so, if you have a 512x512 detail textures - max for CS 1.6, make a 128x128 low-res textures), Photoshop can do it with automation), make a .wad file with that textures, save your .wad into .bsp file and add detail stuff. And we haven't a white screen.
    Poland
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Credits

Mapwork:
trempler
trempler Joined 6y ago
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4,135 points Ranked 1206th
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models
trempler
mapping
trempler
texturing
Special Thanks
Totac
Thank you for the forklift model.
Halflife-Lab.ru
Thanks to the creators of the models named hllab_ wasnt able to find the real creators.
Marec
Thanks Marec for stevie-run sound :)
CGtextures
Thanks CGtextures for a big help and inspiration
Kaffikopp
Thank you for the awesome trailer :)

Submitter

trempler avatar
trempler Joined 6y ago
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14 medals 1 rare
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trempler
Creator
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Category

Details

Version
3

Attributes

Development State
Beta
Players
32
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Stats

  • 2,588 Downloads
  • 8,637 Views
  • 28 Posts
  • 3y Submitted
  • 3mo Modified
  • 3mo Updated
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