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All CS:S textures and models have been replaced with ones from CS:GO except for the original custom textures.
Certain things have been changed or moved around to improve balance.
Vehicles such as the bus and gliders now parent the player to prevent clipping through them.
- Fixed players clipping out of map
- Gliders now less likely to stuck players
- Reduced damage of traps
> **Posted by Et3rnity**
> Nice remake, I see that it works
Originally I just planned to fix the issues with your port, however I realized you basically just imported textures and re-compiled.
You should be using CS:GO assets as much as possible to reduce size, and modify the map to account for some of the changes / features of CS:GO. (such as taller player models, movement, and general differences of the zombie mode)