The Game Modding Community - Since 2001

Bloodbath in Paradise [final3]

A Map for Counter-Strike: Global Offensive

Updates

final3
  • Addition added trashcans
  • BugFix FIXED SEVERAL SHADOWED PROPS SINCE A RECENT CS:GO UPDATE
  • BugFix fixed some console errors which said something about prop_door_rotating skins
  • BugFix fixed radar overlay not showing
  • Overhaul custom content files now completely moved to …/jb_bloodbath/
  • Optimization Disco light now off when no one is inside to increase performance
  • Improvement some visual and technical updates
Patriot_[GER] avatar
Patriot_[GER] Joined 6y ago
Offline
3,213 points Ranked 1543rd
19 medals 1 rare
  • Returned 1000 times Medal icon
  • Texturer of the Month, June 2013 Medal icon
  • 7th Place - GameBanana Around the Globe Contest Medal icon
  • Useful Props & Prefabs Contest Entrant Medal icon
  • Tutorial Contest Entrant Medal icon
  • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
Patriot_[GER] Made in Germany [GER] Flag
Affiliation
Made in Germany [GER]
5mo
final2
  • Adjustment limited sniper weapons at armoury and weapons at shot for shot minigame
  • Adjustment updated guidepost overviews
  • Adjustment updated pictures in main building
  • Addition added 8-layer radar overview
  • Optimization lasers at race minigame now disabled when unused to save server performance
  • BugFix last wins derby gamemode fixed
  • BugFix now adding points when winning the gamemode "last wins" at derby
  • Improvement some visual and technical updates
Patriot_[GER] avatar
Patriot_[GER] Joined 6y ago
Offline
3,213 points Ranked 1543rd
19 medals 1 rare
  • Returned 1000 times Medal icon
  • Texturer of the Month, June 2013 Medal icon
  • 7th Place - GameBanana Around the Globe Contest Medal icon
  • Useful Props & Prefabs Contest Entrant Medal icon
  • Tutorial Contest Entrant Medal icon
  • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
Patriot_[GER] Made in Germany [GER] Flag
Affiliation
Made in Germany [GER]
11mo

A prison located somewhere on a paradise island

In this jailmap you will see different gameplay elements, for example, you need a security key to open security doors (everyone can pick one of them, while the guards may have to...).
The guards have to look for the prisoners, they could win the round by escaping the prison.

As this is still a map in development , there
could be some bugs and incomplete areas.

Thank you for playing and have fun :)

A polished version of the early concept map at the development stage from 2009 can be found here:

ba_jail_activities_(beta)


Features

  • 11 minigames (8 minigames outside + 3 minigames in the underground)
  • Deathrow (with working electric chair) (Picture)
  • Infirmary (heal zone) (Picture)
  • Lounge (Picture)
  • Main building (Picture) - Each of the 22 jails can be opened separately and together
  • Armoury at CT-spawn (Picture)
  • Everyone who has a key can open savetyrelevant doors (a CT without key can't, but a T with key can,...)
  • Fully free accessible premises (except the shootingrange and roulette house, because of securityrelevant doors)
  • enterable security towers around the wall
  • Catwalks for a better overall view
  • nearly only custom content used

Minigames

  • Colors (Picture)
  • How to play:
    Press "START" to start the game. The game is a new concept from colors, while you won't die instantous when you are on the wrong color. You will only get hurt, but if you get on the right color, you will get healed. Also colors are not on the same segment, the game will select the colors randomly every round. Press "STOP" to stop the game, but this won't work while the game is selecting the color segments to prevent bugs.Open and Close opens or closes the big window to prevent the players from getting out of the game.

  • Soccer (Picture)
  • How to play:
    Assuming you know how to play soccer, the "reset" button will reset the soccerball and the score

  • Pool (diving platform for 3, 5, 7.5, 10, 15 and 20 meters)(Picture 1) (Picture 2)
  • How to play:
    Use the arrows to raise and lower the floor.

  • Simonsays (Picture)
  • How to play:
    Assuming you know how to play Simonsays, open or close the windowed door with the referencing button.

  • Car Derby (Picture 1) (Picture 2)
  • How to play:
    Before you can enter a car, you have to select one of the gamemodes at the console, which are explained below. You can change the gamemode after pressing "STOP" on the main console, it will also reset the minigame. Enter a car by pressing the colored button on one of the small consoles. Once you are in a car, you have to wait 2 seconds until the engine runs. Then drive with the movement keys (default W,A,S,D). Fire (default left mouse button) gives you some more speed (only forward). Reset your car into the garage while pressing the right mouse button. This function is disabled in the gamemode "Last wins".
    "FREE DERBY":
    You can enter a car whenever you want, until stopped. Reset is available. Getting out and in again will reset your car, too.
    "LAST WINS":
    Select and press "START" to begin the countdown. When the countdown has expired, the derby begins and you can't get in a car anymore. Reset is disabled. You can get out of your car, but it's disabled then.

  • Shot for Shot (Picture)
  • How to play:
    Arrange at the line you want to shoot, free sight or blocked. One player stand in one unit, the rival in the other unit. Before you start, you may set your shooting distance by pressing the referenced button on the console. Then go in position - you may shoot alternating, because that is the reason why this game is named "Shot for Shot". If you need a weapon, go to the small armoury of this game to get a Deagle and/or an AWP. A CT may open it When a CT orders to put the weapons away, be sure to use the devices to do so!

  • Shotgun Roulette (Picture)
  • How to play:
    Press "Start" and the shotgun will rotate until it stops after a random time and shots the player(s) who are standing in the shotguns line of fire. Remember this is a shotgun!

  • Shootingrange (Picture)
  • How to play:
    As first the complete shootingrange has to be enabled by a CT. Then he has to enable all stages where to be shot. Enabling is the green button, red is disable. Disabling the complete shootingrange will disable all stages, too. Once at a stage, there are weapons, a reset-button and 3 buttons for moving the target to a specific distance. If you don't have a weapon right now, you may take one. Then press "reset" to spawn your target. You can move it to a specific distance with the 3 buttons, they are defining the distance from you to the target in metric meters. When a CT orders to put the weapons away, be sure to use the devices to do so!

  • Race (Picture)
  • How to play:
    First time you press "Start", clips will be enabled and players will be teleported out of the trails, second time enables a countdown, where you have to go the start of one of the racing tracks. After the countdown has expired, you cannot enter a track anymore. The first player who gets to the finish will be rewarded by one point.

  • Disco (Picture)
  • How to play:
    Play a song by selecting one of them using the arrows and pressing on the song's number. You can stop a song by pressing on the button for the same song again. Enable some more action by pressing the "BALL" button or the "FOG" button.

  • Beam Jump (Picture)
  • How to play:
    It's nearly the same as "Rope Jump", but this time with lasers. You can select the lasers you want to jump by on the console, eg. 4 beams or just one. Different color means different damage. The rotate will raise its speed infinitely variable, so there will no sudden speed change. You can set the maximum speed at the console.The how to play descriptions are placed in the map (at the referencing game) as well.


    Some things from the to do list:
  • more detailed 3d-sky
  • Detail overlays
  • General bug fixing...


  • When you put this map on your server, these commands are very necessary:

    - cs_enable_player_physics_box 1
    - mp_weapons_allow_map_placed 1
    - net_maxfilesize 500


    optional:

    - mp_warmuptime_all_players_connected 0
    - mp_warmuptime 0
    - mp_freezetime 3

    Roundtime as per server (I think the best would be between 5-10 minutes, but does not have to be respected)

    To all players who want to play this map on a server: make sure you have
    - maxdownloadfilesizemb 500
    in the startoptions for your CS:GO

    Please write in the comments, what I should improve. (preferably after playing the map :D)
    I'm sorry about the huge file, but this map is using very much custom content. I've tried to get this smaller, but I can't get it in the moment.

    Bloodbath in Paradise - WiP Workshop Link

    Some random facts


    115 different textures (without tooltextures) and 900 different prop models were used in this version.

    about compile

    current vmf revision is 369 (times saved), using instances for more efficient working with the lighting and the individual minigames.

    VBSP needs 43 seconds for calculating.

    VVIS is running on normal for 97 seconds, calculating 2743 portalclusters and 6637 numportals.

    I am using texlights for lighting, mainly because of saving entdata.

    The VRAD before the wildfire update is doing its job well, I can test my map after 30 minutes in fast rendering. Default settings increase this time to about 3 hours and 30 minutes.
    I will never compile with the current version of VRAD, because it is bugged (black props) and if I compile with the settings recommend by Valve, the compile will take around 267 hours (11 days) and I would still see some artifacts.

    The map is living over the Source-Engine limits,

    - currently running with 316.5% entdata
    - HDR leaf ambient is at 109.6%

    and if not over, very close to:

    - 96.2% of the brush-limit (7881/8192) used
    - 93% (13950/˜15000) props used

    And so is the time taken: after the first concept in 2008, this is now the 4th layout version I am working with.

Files

Alternate File Sources

Posts

  • 5mo
    Raphi avatar
    Raphi Joined 6y ago
    Offline
    10,517 points Ranked 442nd
    23 medals 1 legendary 3 rare
    • Returned 5000 times Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • 6 years a member Medal icon
    • Mapper of the Month, January 2015 Medal icon
    • Winter Worlds Mapping Contest Entrant Medal icon
    Still really beautiful,
    did you created all these models by yourself ? 
    (doors, kitchen, shower in the swimming pool etc)
    Strange map, you said ?
  • 2y
    Patriot_[GER] avatar
    Patriot_[GER] Joined 6y ago
    Offline
    3,213 points Ranked 1543rd
    19 medals 1 rare
    • Returned 1000 times Medal icon
    • Texturer of the Month, June 2013 Medal icon
    • 7th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    • Tutorial Contest Entrant Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    Patriot_[GER] Made in Germany [GER] Flag
    Affiliation
    Made in Germany [GER]
    Posted by Mamorex

    Can I use:
    - grass materials
    - hedge materials and models
    - other foliage stuff (some are from DomiTibingen, i know, some not)

    ?

    If yes, how to sign in CREDITS?

    Hey,

    in the first line, I appreciate that you want to use some of my work in you map :D

    Of course you can use these things from me.
    When crediting me in the map, if you have a credits texture, write my name and these things you used (like grass texture, hedge models,...) in this texture, you don't have to create a new one just for me ;)
    When you credit me on a website (like gamebanana), just write my name and things you used.

    Btw, I've read your last post about the framerate. I'm on it and on some other things.
    That would explain the long time since the last update. Its just because my motivation has been decreased since the last update from Valve and I have to some things in RL,too.
    • Thanks x 1
    Germanophile
  • 2y
    Mamorex avatar
    Mamorex username pic Joined 8y ago
    Offline
    12,800 points Ranked 362nd
    28 medals 4 legendary 6 rare
    • Returned 5000 times Medal icon
    • Submitted 50 Maps Medal icon
    • Submitted 40 Castaways Medal icon
    • 2017 Top Contributor Medal icon
    • Submitted 30 Textures Medal icon
    • Returned 1000 times Medal icon
    Can I use:
    - grass materials
    - hedge materials and models
    - other foliage stuff (some are from DomiTibingen, i know, some not)

    ?

    If yes, how to sign in CREDITS?
    Poland
  • 2y
    Lucidium avatar
    Lucidium username pic Joined 6y ago
    Offline
    One of the best looking jailbreak maps of all time, but unfortunately too much was done with the map and the noticeable lag spikes make it unplayable, and it's probably why I have yet to see this on a server in the year it has been out. 

    Constant drops to 60 fps just isn't acceptable, and it ruins this map. Quite a shame considering that a lot of effort was put into the making of it.

    I love everything you have done to make this map unique, and almost every aspect of it is exceptional.

  • 3y
    Mamorex avatar
    Mamorex username pic Joined 8y ago
    Offline
    12,800 points Ranked 362nd
    28 medals 4 legendary 6 rare
    • Returned 5000 times Medal icon
    • Submitted 50 Maps Medal icon
    • Submitted 40 Castaways Medal icon
    • 2017 Top Contributor Medal icon
    • Submitted 30 Textures Medal icon
    • Returned 1000 times Medal icon
    All good CS:GO maps must be optimalized. Detailed fences and meshes are not important in any game - you will not see a difference between real fence and transparently texture, but game will be smoothly.

    Fences, jail grates, outdoor furniture - you can optimalize them with textures with alpha channel (yes, you can have a shodows from them - use "$alphatest" "1" in .vmt file).

    Hedges could have lower poly count - arch at top of them is enough, you mustn't divide all hedges surfaces.

    Remove blinds in interiors and some bushes - leave every second or every third - too many foliage making fps drops.

    I have performance drops in all places. Turn around and - fps drop. Turn again - fps is better. But 100 fps is not good at my PC. If you optimize your map, I'll have 150-200. And you can decrease .bsp file size by make your models simply.

    Screenshots: https://www.sendspace.com/file/pmvsch

    Poland
  • 3y
    Patriot_[GER] avatar
    Patriot_[GER] Joined 6y ago
    Offline
    3,213 points Ranked 1543rd
    19 medals 1 rare
    • Returned 1000 times Medal icon
    • Texturer of the Month, June 2013 Medal icon
    • 7th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    • Tutorial Contest Entrant Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    Patriot_[GER] Made in Germany [GER] Flag
    Affiliation
    Made in Germany [GER]
    Posted by Mamorex

    Nice grass. It's pretty simple to do that with WallWorm.

    Map is unoptimized. On jailbreak maps plays a lot of children with poor PC's. Keep that in mind.

    Too much polygons at screen (make and use low poly models, Source engine is old, fence can be a texture etc.) and try erase refractive materials (at the end, maybe it's not necessary). At my PC I have fps drops to 40. This isn't a good result.

    Thanks ;) But like all my other models its created in hammer editor and compiled with propper (this is more simple for me).

    Ideed it is. The source engine is not made for large open world scenaries. This is still my first map, for future maps I won't use such layout, of course.
    As this game is for 18+ only and at this technical progress I should expect that even casual gamers have a mid-range PC.

    I'm too into detail to like a textured fence since it's "outdated".
    I think I've gone over the limits from this old engine ;(

    Can you tell me where you have these FPS-drops?
    Germanophile
  • 3y
    Mamorex avatar
    Mamorex username pic Joined 8y ago
    Offline
    12,800 points Ranked 362nd
    28 medals 4 legendary 6 rare
    • Returned 5000 times Medal icon
    • Submitted 50 Maps Medal icon
    • Submitted 40 Castaways Medal icon
    • 2017 Top Contributor Medal icon
    • Submitted 30 Textures Medal icon
    • Returned 1000 times Medal icon
    Nice grass. It's pretty simple to do that with WallWorm.

    Map is unoptimized. On jailbreak maps plays a lot of children with poor PC's. Keep that in mind.

    Too much polygons at screen (make and use low poly models, Source engine is old, fence can be a texture etc.) and try erase refractive materials (at the end, maybe it's not necessary). At my PC I have fps drops to 40. This isn't a good result.

    Poland
  • 3y
    Patriot_[GER] avatar
    Patriot_[GER] Joined 6y ago
    Offline
    3,213 points Ranked 1543rd
    19 medals 1 rare
    • Returned 1000 times Medal icon
    • Texturer of the Month, June 2013 Medal icon
    • 7th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    • Tutorial Contest Entrant Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    Patriot_[GER] Made in Germany [GER] Flag
    Affiliation
    Made in Germany [GER]
    > **Posted by tom:** > > Awesome work. I made some changes to the HTML in your description, converting some of it to markdown. Oh, hi tom ;), thank you, I thought I've used Markdown where it was possible. Can you tell me what I've done wrong, so I can make it better the next time?
    Germanophile
  • 3y
    tom avatar
    tom username pic Joined 17y ago
    TBS2 Manager Super Admin
    Offline
    53,227 points Ranked 69th
    55 medals 12 legendary 10 rare
    • Achieved Super Admin clearance Medal icon
    • 10 years a member Medal icon
    • Thanked 500 submitters Medal icon
    • Submitted 200 Blogs Medal icon
    • Submitted 200 Threads Medal icon
    • Submitted 60 Polls Medal icon
    tom avatar
    tom
    test 1 2 3
    Awesome work. I made some changes to the HTML in your description, converting some of it to markdown.
    testing 1234 222
  • 3y
    Wammbo avatar
    Wammbo Joined 3y ago
    Offline
    455 points Ranked 10300th
    Wammbo BlackDragon Project Studio Flag
    Affiliation
    BlackDragon Project Studio
    **Pros:** - looks like a realy realistic jail! - a lot of aktivitys, everythink a jailer need's. - realy good 3d skybox - map radar - some places looks like a real prison **Improvements:** - some rooms can use some lightblock texture - some variation of lightning will be cool **Notes:** - pls rate my work thx.

    9.9

    Wammbologie avatar
    Mantra
    Wammbologie

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:
Sign up to access this!

Credits

Main Actors
Patriot_[GER] Made in Germany [GER] Flag
Affiliation
Made in Germany [GER]
Patriot_[GER] Joined 6y ago
Offline
3,213 points Ranked 1543rd
19 medals 1 rare
  • Returned 1000 times Medal icon
  • Texturer of the Month, June 2013 Medal icon
  • 7th Place - GameBanana Around the Globe Contest Medal icon
  • Useful Props & Prefabs Contest Entrant Medal icon
  • Tutorial Contest Entrant Medal icon
  • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
Level Design; nearly all custom models; some custom Textures/Materials
The_New_Newbie
The_New_Newbie Joined 6y ago
Offline
Very first concept; minigames ideas
Main Testers
Hoddy Made in Germany [GER] Flag
Affiliation
Made in Germany [GER]
Hoddy Joined 7y ago
Offline
Shotgun roulette concept; Tester
Wammbo BlackDragon Project Studio Flag
Affiliation
BlackDragon Project Studio
Wammbo Joined 3y ago
Offline
455 points Ranked 10300th
models; Tester; ideas; support
Testers
Meska_ Made in Germany [GER] Flag
Affiliation
Made in Germany [GER]
Meska_ Joined 11y ago
Offline
10 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Became a Studio Leader Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
Pre-Alpha Tester
Matr!X7689
Matr!X7689 Joined 7y ago
Offline
24,862 points Ranked 181st
17 medals 2 rare
  • Returned 1000 times Medal icon
  • 6 years a member Medal icon
  • Building Bridges Entrant Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • Reached 7,500 Points Medal icon
Alpha/Beta Tester
Additional Help
DomiTibingen
DomiTibingen Joined 6y ago
Offline
1,431 points Ranked 3606th
16 medals 1 rare
  • Submitted 15 Models Medal icon
  • Became a Studio Leader Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
Foliage models
Mamorex avatar
Mamorex username pic Joined 8y ago
Offline
12,800 points Ranked 362nd
28 medals 4 legendary 6 rare
  • Returned 5000 times Medal icon
  • Submitted 50 Maps Medal icon
  • Submitted 40 Castaways Medal icon
  • 2017 Top Contributor Medal icon
  • Submitted 30 Textures Medal icon
  • Returned 1000 times Medal icon
Optimisation hints
will2k avatar
will2k username pic Joined 8y ago
Super Moderator
Offline
29,857 points Ranked 142nd
30 medals 2 legendary 7 rare
  • 1st Place - Tutorials Contest Medal icon
  • 500 posts awarded Exemplary Feedback Medal icon
  • 50 posts awarded Exemplary Feedback Medal icon
  • 100 posts awarded Exemplary Feedback Medal icon
  • 200 posts awarded Exemplary Feedback Medal icon
  • Achieved Super Moderator clearance Medal icon
Level Optimizing Tutorials/Articles
TopHATTwaffle
TopHATTwaffle Joined 12y ago
Offline
8,109 points Ranked 584th
19 medals 2 legendary 2 rare
  • 1st Place - GameBanana/CEVO CSGO Mapping Contest 2014 Medal icon
  • 10 years a member Medal icon
  • Reached 50 subscribers Medal icon
  • 6 years a member Medal icon
  • Mapper of the Month, February 2014 Medal icon
  • Mapper of the Month, June 2014 Medal icon
Tutorials; Textures; answearing additional questions
Server Support
Brioche95
Brioche95 Joined 4y ago
Offline
Beta/final tester; Map Server hoster
미하링
Server load testing
ZapparN
Server load testing
Tutorial sites
thewall.de
First Tutorials
interlopers.net
Advanced Tutorials; Support
mapcore.org
Advanced Tutorials; Support
gamebanana.com
Advanced Tutorials; Support
Special Thanks
everybody
Models; Sounds; Textures/Materials; Support

Submitter


Patriot_[GER] Made in Germany [GER] Flag
Affiliation
Made in Germany [GER]
Patriot_[GER] Joined 6y ago
Offline
3,213 points Ranked 1543rd
19 medals 1 rare
  • Returned 1000 times Medal icon
  • Texturer of the Month, June 2013 Medal icon
  • 7th Place - GameBanana Around the Globe Contest Medal icon
  • Useful Props & Prefabs Contest Entrant Medal icon
  • Tutorial Contest Entrant Medal icon
  • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon

Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
  • Paypal Donate

Development Info

Sign up to access this!

Category

Details

Version
F3

Attributes

Miscellaneous
Biome
Jungle
Season
Summer
Time of Day
Daytime
Environment
Size
Huge
Aesthetic
Realistic
Development State
Beta
Textures
Custom

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 4,367 Downloads
  • 22,488 Views
  • 11 Posts
  • 3y Submitted
  • 5mo Modified
  • 5mo Updated

Scores

90 bScore
10 Rating

5 voters

Sign up to access this!

Attention Gamer! Mascot

GameBanana is one of the oldest mod sites on the net. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation - send modders points.
  • Post: Give modders your thoughts on their work.
  • Vote: Help your favorite modders win monthly awards.
  • Rate: Rate mods and help them stand out.
  • Flag: Alert moderators and warn members of problems with mods.
  • Watch: Get notified when mods are updated.

Stop Lurking! Sign up now!

Already a Bananite? Login

More from Submitter

WiPs by Submitter

More from Studio

WiPs by Studio

bcp.crwdcntrl.net tracking pixel