Bloodbath in Paradise [final2] | On Hold

A Map for Counter-Strike: Global Offensive

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Updates

final2
  • limited sniper weapons at armoury and weapons at shot for shot minigame
  • updated guidepost overviews
  • updated pictures in main building
  • added 8-layer radar overview
  • lasers at race minigame now disabled when unused to save server performance
  • last wins derby gamemode fixed
  • now adding points when winning the gamemode "last wins" at derby
  • some visual and technical updates
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Patriot_[GER] Made in Germany [GER] Flag
Made in Germany [GER]
3mo
final1
  • fixed derby minigame (+disabled last wins because of bugs)
  • fixed disable buttons at shootingrange minigame
  • fixed buttons (thanks Valve…)
  • finally fixed lounge doors to outside
  • reworked derby minigame
  • removed fading songs in disco due to engine problems
  • added autoplay to disco
  • added a small shed for beam jump
  • added light to padded cell in deathrow
  • new outdoor furniture models
  • decreased lighting intensity at race minigame
  • changed 3d-skybox
  • some visual and technical updates
Patriot_[GER] avatar
Member Joined 5y
5,431 points Ranked 850th
19 medals 1 rare
  • Returned 1000 times Medal icon
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Patriot_[GER] Made in Germany [GER] Flag
Made in Germany [GER]
8mo

A prison located somewhere on a paradise island

In this jailmap you will see different gameplay elements, for example, you need a security key to open security doors (everyone can pick one of them, while the guards may have to...).
The guards have to look for the prisoners, they could win the round by escaping the prison.

As this is still a map in development , there
could be some bugs and incomplete areas.

Thank you for playing and have fun :)

A polished version of the early concept map at the development stage from 2009 can be found here:

ba_jail_activities_(beta)


Features

  • 11 minigames (8 minigames outside + 3 minigames in the underground)
  • Deathrow (with working electric chair) (Picture)
  • Infirmary (heal zone) (Picture)
  • Lounge (Picture)
  • Main building (Picture) - Each of the 22 jails can be opened separately and together
  • Armoury at CT-spawn (Picture)
  • Everyone who has a key can open savetyrelevant doors (a CT without key can't, but a T with key can,...)
  • Fully free accessible premises (except the shootingrange and roulette house, because of securityrelevant doors)
  • enterable security towers around the wall
  • Catwalks for a better overall view
  • nearly only custom content used

Minigames

  • Colors (Picture)
  • How to play:Press "START" to start the game. The game is a new concept from colors, while you won't die instantous when you are on the wrong color. You will only get hurt, but if you get on the right color, you will get healed. Also colors are not on the same segment, the game will select the colors randomly every round. Press "STOP" to stop the game, but this won't work while the game is selecting the color segments to prevent bugs.Open and Close opens or closes the big window to prevent the players from getting out of the game.
  • Soccer (Picture)
  • How to play:Assuming you know how to play soccer, the "reset" button will reset the soccerball and the score
  • Pool (diving platform for 3, 5, 7.5, 10, 15 and 20 meters)(Picture 1) (Picture 2)
  • How to play:Use the arrows to raise and lower the floor.
  • Simonsays (Picture)
  • How to play:Assuming you know how to play Simonsays, open or close the windowed door with the referencing button.
  • Car Derby (Picture 1) (Picture 2)
  • How to play:Before you can enter a car, you have to select one of the gamemodes at the console, which are explained below. You can change the gamemode after pressing "STOP" on the main console, it will also reset the minigame. Enter a car by pressing the colored button on one of the small consoles. Once you are in a car, you have to wait 2 seconds until the engine runs. Then drive with the movement keys (default W,A,S,D). Fire (default left mouse button) gives you some more speed (only forward). Reset your car into the garage while pressing the right mouse button. This function is disabled in the gamemode "Last wins"."FREE DERBY":You can enter a car whenever you want, until stopped. Reset is available. Getting out and in again will reset your car, too."LAST WINS":Select and press "START" to begin the countdown. When the countdown has expired, the derby begins and you can't get in a car anymore. Reset is disabled. You can get out of your car, but it's disabled then.
  • Shot for Shot (Picture)
  • How to play:Arrange at the line you want to shoot, free sight or blocked. One player stand in one unit, the rival in the other unit. Before you start, you may set your shooting distance by pressing the referenced button on the console. Then go in position - you may shoot alternating, because that is the reason why this game is named "Shot for Shot". If you need a weapon, go to the small armoury of this game to get a Deagle and/or an AWP. A CT may open it When a CT orders to put the weapons away, be sure to use the devices to do so!
  • Shotgun Roulette (Picture)
  • How to play:Press "Start" and the shotgun will rotate until it stops after a random time and shots the player(s) who are standing in the shotguns line of fire. Remember this is a shotgun!
  • Shootingrange (Picture)
  • How to play:As first the complete shootingrange has to be enabled by a CT. Then he has to enable all stages where to be shot. Enabling is the green button, red is disable. Disabling the complete shootingrange will disable all stages, too. Once at a stage, there are weapons, a reset-button and 3 buttons for moving the target to a specific distance. If you don't have a weapon right now, you may take one. Then press "reset" to spawn your target. You can move it to a specific distance with the 3 buttons, they are defining the distance from you to the target in metric meters. When a CT orders to put the weapons away, be sure to use the devices to do so!
  • Race (Picture)
  • How to play:First time you press "Start", clips will be enabled and players will be teleported out of the trails, second time enables a countdown, where you have to go the start of one of the racing tracks. After the countdown has expired, you cannot enter a track anymore. The first player who gets to the finish will be rewarded by one point.
  • Disco (Picture)
  • How to play:Play a song by selecting one of them using the arrows and pressing on the song's number. You can stop a song by pressing on the button for the same song again. Enable some more action by pressing the "BALL" button or the "FOG" button.
  • Beam Jump (Picture)
  • How to play:It's nearly the same as "Rope Jump", but this time with lasers. You can select the lasers you want to jump by on the console, eg. 4 beams or just one. Different color means different damage. The rotate will raise its speed infinitely variable, so there will no sudden speed change. You can set the maximum speed at the console.The how to play descriptions are placed in the map (at the referencing game) as well.Some things from the to do list:
  • more detailed 3d-sky
  • Detail overlays
  • General bug fixing...
  • When you put this map on your server, these commands are very necessary:- cs_enable_player_physics_box 1- mp_weapons_allow_map_placed 1- net_maxfilesize 500optional: - mp_warmuptime_all_players_connected 0- mp_warmuptime 0- mp_freezetime 3 roundtime as per server (I think the best would be between 5-10 minutes, but does not have to be respected)To all players who want to play this map on a server: make sure you have- maxdownloadfilesizemb 500 in the startoptions for your CS:GOPlease write in the comments, what I should improve. (preferably after playing the map :D)I'm sorry about the huge file, but this map is using very much custom content. I've tried to get this smaller, but I can't get it in the moment.Bloodbath in Paradise - WiP Workshop Link Some random facts over 120 different textures and over 600 different prop models were used in this version.about compilecurrent vmf revision is 3217 (times saved), using instances for more efficient working with the lighting and the individual minigames. VBSP needs 38 seconds for calculating.VVIS is running on normal for 101 seconds, calculating 2767 portalclusters and 6667 numportals.I am using texlights for lighting, mainly because of saving entdata. The VRAD before the wildfire update is doing its job well, I can test my map after 30 minutes in fast rendering. Default settings increase this time to about 3 hours and 30 minutes. I will never compile with the current version of VRAD, because it is bugged (black props) and if I compile with the settings recommend by Valve, the compile will take around 267 hours (11 days) and I would still see some artifacts.The map is living over the Source-Engine limits,- currently running with 319.3% entdata- HDR leaf ambient is at 109.7%and if not over, very close to:- 94.6% of the brush-limit (7751/8192) used- 99.3% (14900/˜15000) props used- point-entities maxed out: one more and the map will fail compiling (also counting internal point-entities)And so is the time taken: after the first concept in 2008, this is now the 4th version I am working with.

Files

Alternate File Sources

Todos

Fix the minigame description in the gamebanana submission description...

Posts

  • 2y
    Patriot_[GER] avatar
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    Patriot_[GER] Made in Germany [GER] Flag
    Made in Germany [GER]
    Posted by Mamorex

    Can I use:
    - grass materials
    - hedge materials and models
    - other foliage stuff (some are from DomiTibingen, i know, some not)

    ?

    If yes, how to sign in CREDITS?

    Hey,

    in the first line, I appreciate that you want to use some of my work in you map :D

    Of course you can use these things from me.
    When crediting me in the map, if you have a credits texture, write my name and these things you used (like grass texture, hedge models,...) in this texture, you don't have to create a new one just for me ;)
    When you credit me on a website (like gamebanana), just write my name and things you used.

    Btw, I've read your last post about the framerate. I'm on it and on some other things.
    That would explain the long time since the last update. Its just because my motivation has been decreased since the last update from Valve and I have to some things in RL,too.
    • Thanks x 1
    Germanophile
  • 2y
    Mamorex avatar
    Mamorex Offline
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    Can I use:
    - grass materials
    - hedge materials and models
    - other foliage stuff (some are from DomiTibingen, i know, some not)

    ?

    If yes, how to sign in CREDITS?
    Poland
  • 2y
    Lucidium avatar
    Lucidium avatar Offline
    Member Joined 5y
    One of the best looking jailbreak maps of all time, but unfortunately too much was done with the map and the noticeable lag spikes make it unplayable, and it's probably why I have yet to see this on a server in the year it has been out. 

    Constant drops to 60 fps just isn't acceptable, and it ruins this map. Quite a shame considering that a lot of effort was put into the making of it.

    I love everything you have done to make this map unique, and almost every aspect of it is exceptional.

  • 2y
    Mamorex avatar
    Mamorex Offline
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    All good CS:GO maps must be optimalized. Detailed fences and meshes are not important in any game - you will not see a difference between real fence and transparently texture, but game will be smoothly.

    Fences, jail grates, outdoor furniture - you can optimalize them with textures with alpha channel (yes, you can have a shodows from them - use "$alphatest" "1" in .vmt file).

    Hedges could have lower poly count - arch at top of them is enough, you mustn't divide all hedges surfaces.

    Remove blinds in interiors and some bushes - leave every second or every third - too many foliage making fps drops.

    I have performance drops in all places. Turn around and - fps drop. Turn again - fps is better. But 100 fps is not good at my PC. If you optimize your map, I'll have 150-200. And you can decrease .bsp file size by make your models simply.

    Screenshots: https://www.sendspace.com/file/pmvsch

    Poland
  • 2y
    Patriot_[GER] avatar
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    Patriot_[GER] Made in Germany [GER] Flag
    Made in Germany [GER]
    Posted by Mamorex

    Nice grass. It's pretty simple to do that with WallWorm.

    Map is unoptimized. On jailbreak maps plays a lot of children with poor PC's. Keep that in mind.

    Too much polygons at screen (make and use low poly models, Source engine is old, fence can be a texture etc.) and try erase refractive materials (at the end, maybe it's not necessary). At my PC I have fps drops to 40. This isn't a good result.

    Thanks ;) But like all my other models its created in hammer editor and compiled with propper (this is more simple for me).

    Ideed it is. The source engine is not made for large open world scenaries. This is still my first map, for future maps I won't use such layout, of course.
    As this game is for 18+ only and at this technical progress I should expect that even casual gamers have a mid-range PC.

    I'm too into detail to like a textured fence since it's "outdated".
    I think I've gone over the limits from this old engine ;(

    Can you tell me where you have these FPS-drops?
    Germanophile
  • 2y
    Mamorex avatar
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    Nice grass. It's pretty simple to do that with WallWorm.

    Map is unoptimized. On jailbreak maps plays a lot of children with poor PC's. Keep that in mind.

    Too much polygons at screen (make and use low poly models, Source engine is old, fence can be a texture etc.) and try erase refractive materials (at the end, maybe it's not necessary). At my PC I have fps drops to 40. This isn't a good result.

    Poland
  • 2y
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    Patriot_[GER] Made in Germany [GER] Flag
    Made in Germany [GER]
    > **Posted by tom:**
    >
    > Awesome work. I made some changes to the HTML in your description, converting some of it to markdown.

    Oh, hi tom ;),

    thank you, I thought I've used Markdown where it was possible.
    Can you tell me what I've done wrong, so I can make it better the next time?
    Germanophile
  • 2y
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    tom avatar
    tom
    test
    Awesome work. I made some changes to the HTML in your description, converting some of it to markdown.
    testing 1234 222
  • 3y
    Wammbo avatar
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    Wammbo BlackDragon Project Studio Flag
    BlackDragon Project Studio
    **Pros:**

    - looks like a realy realistic jail!
    - a lot of aktivitys, everythink a jailer need's.
    - realy good 3d skybox
    - map radar
    - some places looks like a real prison

    **Improvements:**

    - some rooms can use some lightblock texture
    - some variation of lightning will be cool

    **Notes:**

    - pls rate my work thx.

    9.9/10

    Wammbologie avatar
    Mantra
    Wammbologie

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Credits

Main Actors
Patriot_[GER] Made in Germany [GER] Flag
Made in Germany [GER]
Member Joined 5y
5,431 points Ranked 850th
19 medals 1 rare
  • Returned 1000 times Medal icon
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Level Design; nearly all custom models; some custom Textures/Materials
The_New_Newbie
Member Joined 5y
Very first concept; minigames ideas
Main Testers
Hoddy Made in Germany [GER] Flag
Made in Germany [GER]
Hoddy Offline
Member Joined 6y
Shotgun roulette concept; Tester
Wammbo BlackDragon Project Studio Flag
BlackDragon Project Studio
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Member Joined 3y
models; Tester; ideas; support
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Beta/final tester; Map Server hoster
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Server load testing
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Server load testing
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First Tutorials
interlopers.net
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Submitter

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Category

Details

Version
F2

Attributes

Miscellaneous
Textures
Custom
Development State
Beta
Aesthetic
Realistic
Size
Huge
Environment
Time of Day
Daytime
Season
Summer
Biome
Jungle

Stats

Posts
9
Views
18,764
Downloads
3,952
Total Downloads
3,952
Date Added
3y
Date Modified
16d
Date Updated
3mo

Scores

90 bScore
10 Rating

4 voters

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