Sky World Arena different from original Sky World;
- A little bit improved textures;
- Improved flying lights with glow;
- Added more sounds, which makes map more realistic;
- Added many rotating/flying blocks;
- Added Wind-Boost + sound;
- Random teleport was removed;
- Added in map center like these block'y world "Engine". I mean lasers which hitting blocks;
** Now map history...**
History is like original Sky World
> Sky_World - is a world after thausands of years, when mankind vanished... Gravity on earth became lower thanks to which this map formated. Those floating blocks are only mementos of mankind.
But in all this, I'm added bombing sounds, which means, what planet have problems, and she exploding.
And yes, this map doesn't have any game type. Because this map is created from my heart and pleasure to share my thoughts with all of you. I think, you like this map how I like, and I want to hear all of you comments, about this map. Because I really added here many of my time and work, to make this one. And for be pleasure, to read your comments & ratings.
Splendid map, your best one for sure.
If you want to add fog, use a preexisting map with env\_fog, open it up with bspedit, copy the fog lines and paste them into your map (but change the fog color if you need to), and save.
Original cs won't recognize the fog either, even tho the entity exists, but if you have bots for example, which add a few extra dll files from cscz, you will be able to see it. I would suggest if you are playing hl1, drop the dlls into the valve folder, maybe it will work (tho I never tested, and it might be dangerous, so backup if needed, and remember what files you have placed there).
Also, the fps is horrid, and I don't need ask why, but I opened the map in bsp viewer, and noticed an intriguing thing. Why in heavens name didn't you place the skybox over the top of the map?! And I don't mean you didn't have sky at all, I mean, why is it about 64 units above the ceiling? No wonder your compile lasted that long and w\_polys went over the top. Do that, lower the skybox top onto the maps ceiling, right on it, so vis wont be able to see over the map. It will improve the gameplay a lot by drastically reducing the w\_poly count, and the compile won't last as long! I hope you take this into consideration.
This map and this one are simply perfect :'D
Deserved 33 hours of compiling. This map shows what is carry up to the limit the graphics of GoldSource engine.
- The textures are amazing.
- The composition of structures are really cool.
- Nobody can say "this map is a bullshit", it's really impossible to don't play this map
PLEASE DO THIS MAP FOR HALF LIFE 1 SOON!!!
> **Posted by 47comicb**
> - The map is awesome! Fun to navigate, great angles and a never ending source for hidden enemies. Bravo!
> - My download didn't include the sky you have featured in your map. It would be great to include the sky in your .rar pack.
Map skybox is added in .rar pack. Maybe you using command which disabled all skybox?