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Hello everyone! I like to introduce you to a map from Super Mario Kart called tfkart_SMKbowserscastle. This map is inspired from the map 'Bowser's Castle' from the SNES Super Mario Kart. Each round will be 3 minutes for players to race and get to the end. When the 3 minutes are up, stalemate. I've edited the track a bit to not make it look so plain like adding a shortcut and audiences etc. The power ups, Thwomps and boosts are all spread out, because I wanted to spread them out and make the map even. This map is a 1 race lap. I liked Z00L's idea of making a Mario Kart map with the bumper cars and thats what inspired me to make this.
In order to stop the bug where players can exit out of the bumper cars, I made it so that the map runs on tf_logic_arena. There are some difficulties such as teams cars changing to a different color and the team scrambles, but this was the only way to fix the issue. They will not affect the map. Everything is working perfectly and the bugs do not do anything to the map. Until the bug is fixed or a mod fixes this on a tf2 server, this will be how the will run.
Hope You guys enjoy my first made kart map ^.^
If there are any bugs or anything like that then please contact me.
V2: fixed the missing texture at the start line.
V3: Fixed people getting stuck inside the raceline ribbon. Fixed the wall blocking players to finish. Made a invisible roof ontop of the yellow ramps so players won't jump off and fly across the ramps.
V4: Guess what? People found another way out of the cart and you know what that means? Yup. Another update! This update makes it so you have 6 seconds to change class. If the 6 seconds are up and you change class after it, you will be killed and will have to wait until next round. This was the bug that made players leave their cart. There will be a warning text when the 6 seconds start and finish. I had two options I could choose from to stop this. Either spam the cart trigger (which makes boosts reset all the time at the start), or give a 6 second warning. I choose the second option because I didn't want to take away the startup boost. Also in this update I added signs at the ramps to tell players when they can not use the powerup, parachute, and when they can. I made the map name all lower case for linux players to play the map (thanks to Chdata).
Oh good, so I suppose this fixes the fact that people can respawn behind the finish line, after the round has started, and instantly end the match?
Edit: Holy umm...
Please give non-racers ghostmodo.
Please do not put point_servercommand in people's servers.
Edit: TFCond_HalloweenGhostMode is also known as addcond 78
Overall pretty good map! Only critique is that there's some weird invisible walls going on around the first shortcut.
Edit: Maybe the condition was 77.
> **Posted by Powerminecraft**
> Please zakariasan2,my Team Fortress 2 don't work. Put this map on Cs 1.6 Thanks
I do not know how to make maps for Counter Strike. I have mostly been making maps for tf2. Sorry, but i can't make it for Cs 1.6 since i don't know how to make maps for Cs.
> **Posted by Powerminecraft**
> > **Posted by BattleRedTexan**
> > > **Posted by Powerminecraft**
> > >
> > > Please zakariasan2,my Team Fortress 2 don't work. Put this map on Cs 1.6 Thanks
> > Karts are in tf2 only.
> There is also in cs 1.6, the maps rc_
oh, well I don't have cs 1.6 so I wouldn't know that, My bad.
> **Posted by BattleRedTexan**
> > **Posted by Powerminecraft**
> > Please zakariasan2,my Team Fortress 2 don't work. Put this map on Cs 1.6 Thanks
> Karts are in tf2 only.
There is also in cs 1.6, the maps rc_
Hah, Nice remake x)
I should let you make Race maps while I make those Arena maps!
just a tip, placing more than one track would enhance the life time of your map, so it would be less boring over the time and would avoid map changes.
Nice work by the way x)
releasing V3. This version will make players spawn in a line of their team so they won't bump into the other team when they start. Another fix is fixing players getting stuck upon the mario kart ribbon