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MvM Machine Attacks Ep9

A Map for Team Fortress 2

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Ep9 Re:v3 Updated 1mo
  • Removal Difficult Easy and Hard are removed
  • Addition Now,Difficult is based on amount of players(1-2=easy 3-5=normal 6-8=hard 9-10=impossible)
  • Improvement Improved Dialogues
  • Addition Added additional attribute for each giant(heavy=50% bullet resist / pyro=50% fire resist / soldier=50% crit resist / demoman=50% blast resist / medic= 150 hp regen per second / sniper=heal on kill 100% / Demoknight=50% melee range)
  • Adjustment Increase speed of regular ships by 80%
  • Feature This map can be played with older version
Ep9 Re:v2 (Jungle Update) 2y Optimization Feature2 Addition BugFix2 Improvement Adjustment Ep9 Remastered V1 Fixed2 3y Ep9 Remastered V1 map Fixed 3y Ep9 Remastered V1 nav FIXED 3y

MvM Machine Attacks Ep9

We had met Gray Mann who create those robots, He's not here, Also he won't let us to escape , but finally Engineer could hacking The Big Gate succees! Then we found many planes and plan to go main base where Gray is living

What's our next move? And what will happen ahead?

Ep9

  • -No boss
  • -Difficult 3/5
  • -Plane can be broken

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  • OrangeBandito avatar
    OrangeBandito username pic Joined 3y ago
    so very ded
    80's Dream! Flag Affiliation: 80's Dream!
    996 points Ranked 40781st
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    access_time 3y
    I don't check your Machine attacks! mods all that much but planes? now i have to see that.
    I like TF2 and stuff. avatar
    Mantra
    I like TF2 and stuff.
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  • Decent Player avatar
    Decent Player Joined 3y ago
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    121 points Ranked 64152nd
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    access_time 3y
    Nice!
    Tactical Nuke Incoming!
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  • TheUEFBoss avatar
    TheUEFBoss Joined 6y ago
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    290 points Ranked 50988th
    access_time 3y
    Believe it or not, someone actually made fanart (of sorts) of this episode:

    http://dafuqer7.deviantart.com/art/MvM-Machine-Attacks-Ep9-in-an-RP-573317799
    Bananite
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  • Anonymous
    access_time 4y
    **Pros:** - When you begin until the second plane comes - Jumping out of your plane (that was cool) **Cons:** - After the second plane comes until you jump out of your plane into the huge one below you **Notes:** - As soon the second plane comes you can't do any thing but the first part and jumping out of your plane does make up of these - 5/10 (as much as I wanted to give this a higher ranking, this episode and a feel to it like you can't do any thing to help your self)
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  • Potato Uno avatar
    Potato Uno Joined 5y ago
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    137 points Ranked 61834th
    access_time 5y
    **Pros:** - Challenging map - Interesting mvm battlefield - The wind effect was neat on the roof - The robots' planes move back and forth rather than stay static, making it more tricky to kill them **Cons:** - No sense on progress, other than every other robot plane coming once in awhile - The 2 sentries on the other robot plane are invincible, tricking and wasting players' time in trying to destroy them - Respawn wave time was way too long and made the map more boring - Scouts, Pyros, Heavies, Engineers, and Spies are totally useless; only medics, demos, soldiers, and maybe snipers can do anything **Improvements:** - We should be able to also damage the robots' plane as well and make theirs fall apart - Assuming the map uses a robots destroyed counter between spawning more planes, the pop file should be severely truncated so that the wave bar at the top can be used as a progress bar - Possibly make the engineer be able to slowly re-build the plane before it becomes a state of despair - The water representing the "ocean" should just be static and not move up and down so much
    Bananite
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  • Mr. Conga avatar
    Mr. Conga Joined 5y ago
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    396 points Ranked 47583rd
    access_time 5y
    Why does the spelling get worse on every episode? Ep 1: 10/10 Ep 2: 10/10 Ep 3: 9.5/10 Ep 4: 8.5/10 Ep 5: 7/10 EP 6: 6.9/10 Ep 7: 6.3/10 Ep 8: 5/10 Ep 9: 4/10 I can only guess the final episode will be -1/10 on the spelling.
    Master of all that is conga
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  • Suo avatar
    Suo Joined 5y ago
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    access_time 5y
    The gameplay is good but short just as it was in Episode 3, however it can be quite a challenging. The wind felt realistic when you are ontop of the ship, but depending on capacity it felt impossible defending the ship from all three enemies hovering around ours. The goal of this map is to keep defending your ship from breaking. I believe mission also fails if everyone leaves ship to attack the others. There's nothing to change it honestly. I think it's good as it is. Good work and hope to see more Machine Attack series from you guys. Any other bugs I will edit this.
    Bananite
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  • tickytock avatar
    tickytock Joined 5y ago
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    342 points Ranked 49151st
    access_time 5y
    thanks! testing the map now.
    Bananite
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Redmyclan
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Ocean
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