You should really learn how to add proper credits into the map information on this site too, not only inside the map.
Someone will start flagging your maps soon if you don't learn how to do it. Also only English allowed here.
> **Posted by 7kyu**
> It's all good now except that picture I gave above. That is the only thing that is now different and should be fixed. I do not have de_tuscan map in my cs since I rarely play pub.
no se porque te aparece ese error porque ya saque todo :P
ahora anda sin problemas!
It's all good now except that picture I gave above. That is the only thing that is now different and should be fixed. I do not have de_tuscan map in my cs since I rarely play pub.
You still did not fix the folders xD
That and the other 3 folders I told you. You should install a non steam cs and try it on that one so you can see if it is good or not. I put the new folders in my non steam cs and the mistakes were the same with the folders.
And you still did not fix this
So you did not read everything xD
Next time you use a translator put little by little in it because the translation gets worse and worse when you put more in it xD
Well let's start with some bugs and mistakes.
First of all. There are some models which need separate folders so you can run this map. I had the screenshots here but I pressed the back button and my previous comment was deleted xD I think the models that needed different folders were "bigrat.mdl", "forge_fem1.mdl", "gins_flatscrn.mdl" and "lag_radio.mdl" and the last one was "tree_cemetary1.mdl". So it was 4 different folders I needed to make to run the map.
Now for the map
There is only one bug I saw and that is in the second part of the map after you go through the hole. It's on that surf when you go as much up as you can on it. You can see through the map(null texture fail).
The traps are all good exept the second trap which should be a little bit faster to spin and go down. Since it is really easy to just jump back on the surf and wait it out. But I don't even see the point on going there since the bhop is reaaaallly easy to do.
Also the bhop after that trap two (those 3 bhops on the wall), the middle on is a lot slower to go in the wall than other two.
And you should make that 240 block into 250 or 256 since it's really easy to jump that and it is a really big sc if you do it.
That's all for the mistakes and bugs.
Now for the good stuff.
The map is good, unique and really a good change since some last maps were not really that good. You mix Commandeers textures with some different ones and it makes the map real nice on the eyers. And that makes it a long lasting map which can be played for a long time. You also made some good things with those buttons you need to press so you can go further in the map. I really like the map and trust me, it's not easy to make me like a map. It really has to be very well done so it can impress me.
I'd give it 9/10 for creativity and uniqueness for the map and the traps. I would give it 10/10, but you could have done so much more with this map and make it even better.
And that is my review on your map ;)