MvM Machine Attacks Ep8

A Map for Team Fortress 2

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Updates

Ep8 Re:v2 (Jungle Updated)
  • Optimization Other upgrades can be only used when players are ready
  • Optimization Added nobuild area on boss spawn point
  • Addition New bonus: Enhance Bonus = it will give a different bonus for each class, reads a description in a map
  • Addition All reaper bosses will recover 10% health if they killed player
  • Improvement Reaper boss will drop money on killed for each phase at 25% of them(drop 500 for each phase)
  • BugFix Fixed boss quickly died on phase 1 causes wave giltched
  • Adjustment Increased a bit speeding for final tank
  • Addition Added elevator to reach a battleground faster(I made this if they don't have teleport from engineer)
  • Addition Added second floor
  • Improvement Bots are improved for moving without stuck on things now
  • Adjustment Crit dmg bonus near base is changed to Uber bonus now
  • Feature Premium upgrade v4.0 can be supported for this map
  • Feature Can be playable with older version
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redmyclan
10d
Ep8 Remastered V1
  • New premium upgrade (You need to download hud for premium upgrade to use it)
  • New bonus, the attribute exchange
  • Added the icon and picture on server searching
  • Added the picture on loading screen and intro
  • All dialogue is improved
  • Map become to HDR(You can use this map for SFM)
  • Added difficult mission on this map (easy , hard)
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redmyclan
12mo

MvM Machine Attacks Ep8

We already have gone in another machine base, And pass through many practicals, Then we fight with Reaper Sniper Robot and finished him.

What's our next move? And what will happen ahead?

Ep 8

  • -New bonus : Shoot the button will random give Bad(40%), Good(50%) ,Rare(10%) Bonuses
  • -Turn to normal of MvM mode (10 Waves)
  • -Difficult 4/5
  • -Reaper Scrap Boss

Note

  • -Don't forget to download the last version of Ep5 Ep6 and Ep7 If you need to debug
  • -I throught this serie will end up at about Ep 12 or Ep 15

Files

Posts

  • 1
  • 2
  • 2dEdited 1d
    S_a_n_s avatar
    S_a_n_s Offline
    Member Joined 8d
    How can im setting 10 maxplayers on mvm?
    Bananite
  • 8d
    S_a_n_s avatar
    S_a_n_s Offline
    Member Joined 8d
    How can I enable automatic map change on the map end?
    Bananite
  • 3y
    Tails Yellowfly avatar
    Member Joined 3y
    183 points Ranked 19219th
    **Pros:**

    - Nice map design, some detail (Props, surroundings) were great, and was needed.
    - The mission wasn't all that bad either.
    - The missing had some difficulty.
    - Loved the last wave where the door closed and another opened after defeating the final boss.
    - I like the idea (I play these on Bot Control servers) but I love the idea of controlling a bomb carrying robot and delivering the bomb next to the hacking engineer, funny idea.
    - A lot of fun to play if you are with a good team.

    **Cons:**

    - Some enemies were just repetitive, could use less tanks in the mission.
    - The bosses are difficult without a good team, and some bosses were causing players to crash.

    6/10

    What? avatar
    Mantra
    What?
  • 3y
    Anonymous
    **Pros:**

    - The whole episode
    - The Robot Boss Heavy

    **Cons:**

    - None for me

    **Notes:**

    - The some of the waves takes to long but on the other hand some of them are fast.
    - 10/10 you out did your self on this episode.
  • 3y
    Anonymous
    > **Posted by redmyclan**
    > Why didn't you rating my map to 1/10 like other episodes, Huh?

    Because I liked this one than the past 3 episodes?

    I don't dislike the series overall. I liked episodes 1, 2, 3 and 4, absolutely hated 5, 6, and 7 (7 being the worst), and liked 8.

    But I can very well change the 10/10 to 1/10 if you have a problem with it. I don't give scores on effort put in, but on quality.

    I played all your episodes (up to 8) with a former SandyD admin and we both share more-or-less the same opinion on your episodes, so I'm not just speaking for myself.
  • 3y
    redmyclan avatar
    redmyclan Offline
    Member Joined 7y
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    > **Posted by Anonymous**
    >
    > Pros:
    >
    > - Huge map! Probably the biggest mvm map I have ever seen to date (with mvm_scream_tv coming second)
    > - Actual MvM gameplay rather than random puzzles/grinding
    > - The wave is randomized after each failure (I know you used RandomChoice in the pop file - good call)
    > - Tank HP values were appropriate (with long tank paths, most people make the tank HP so big it becomes unbeatable)
    >
    > Cons:
    > - Pop file is too repetitive and bland. The first 5 waves are essentially identical.
    > - Snipers are way too overpowered and obnoxious (their firing speed is too high)
    > - The bonk scouts were extremely agitating and cheap; they can walk the bomb across 1/10 of the map without taking any damage, and only a small window of time was available to kill them
    > - Navigation problems. Bots got stuck around the row of tanks, and at the 2 crossposts.
    > - Bots with non-standard HP values. Normal bots, in general, should not have their HP values changed as this can be deceiving to players. For general classes like scout, soldier, pyro, demo, heavy, you can change them. However, for obnoxious support classes like engineers, spies, snipers, and medics, they should not change that much, since that scales up the difficulty appreciably.
    >
    > Comments:
    >
    > So after being disappointed and irritated by episodes 5, 6 and 7, I only played this one just to see if it could get *EVEN WORSE* than episode 7. Turns out I was totally wrong. This one is probably one of the best episodes in the series. The map is huge and well detailed, and isn't cheaply made huge (some mvm maps are just huge but have no creativity in them). The game play is normal mvm and not random puzzles or wall grinding or prop moving like the past 3 episodes were. I enjoyed this episode a lot.
    >
    > Some problems with the episode though:
    >
    > - The snipers on every mission were way too overpowered to the point of ridiculous. They were literally heavies except they can do top damage even at far distances. The sleeper sniper was even worse with the jarate spam. The firing speed should be kept at the normal fire rate for snipers (needs a nerf)
    >
    > - The bonk scouts were extremely annoying and usually made free runs to the hole. It took a lot of waiting around just so we can kill it at the right moment. Most people weren't aware of how you are even supposed to kill it, so they just bounced it around, making my job (the one who DOES know how to kill it) even harder. The bonk recharge rate needs a nerf.
    >
    > - The pop file was written mostly with Ctrl V. The first five waves were basically identical, except the wave size doubled or tripled, etc, and a couple of tanks were added. Then the last few waves were pure giants with some small robots in there. Instead of keeping normal bot spam and giant spam separate, mixing the two together would have resulted in more enjoyable waves. Nonetheless, the pop file wasn't outright garbage, but could have been made a lot better with some extra thought. The game did become grindy at around wave 3, until we saw wave 5 was different.
    >
    > - The bots get stuck at various points around the map. For one, the middle row of tanks, some robots get stuck behind the right most tank and attempt to jump up above the tank, only to later walk around it. Then the two cross posts, between the hallway connecting the tank parking lot and the bomb hole, the giants get stuck over there and do some hopping/clipping to get past. Mostly navigation issues.
    >
    > The pop file can get replaced by a better one or a valve one (after renaming spawn entities), so that's not necessarily a HUGE problem with the map. The nav problems are kind of annoying, but not a total gamebreaker. So overall, despite there being a few issues and boring parts with this episode, the map is so amazing that I still give it a 10/10 (I would have given it an 8/10 otherwise; -1 for pop file and -1 for nav issues).

    Why didn't you rating my map to 1/10 like other episodes, Huh?
    Bananite
  • 3y
    Anonymous
    Pros:

    - Huge map! Probably the biggest mvm map I have ever seen to date (with mvm_scream_tv coming second)
    - Actual MvM gameplay rather than random puzzles/grinding
    - The wave is randomized after each failure (I know you used RandomChoice in the pop file - good call)
    - Tank HP values were appropriate (with long tank paths, most people make the tank HP so big it becomes unbeatable)

    Cons:
    - Pop file is too repetitive and bland. The first 5 waves are essentially identical.
    - Snipers are way too overpowered and obnoxious (their firing speed is too high)
    - The bonk scouts were extremely agitating and cheap; they can walk the bomb across 1/10 of the map without taking any damage, and only a small window of time was available to kill them
    - Navigation problems. Bots got stuck around the row of tanks, and at the 2 crossposts.
    - Bots with non-standard HP values. Normal bots, in general, should not have their HP values changed as this can be deceiving to players. For general classes like scout, soldier, pyro, demo, heavy, you can change them. However, for obnoxious support classes like engineers, spies, snipers, and medics, they should not change that much, since that scales up the difficulty appreciably.

    Comments:

    So after being disappointed and irritated by episodes 5, 6 and 7, I only played this one just to see if it could get *EVEN WORSE* than episode 7. Turns out I was totally wrong. This one is probably one of the best episodes in the series. The map is huge and well detailed, and isn't cheaply made huge (some mvm maps are just huge but have no creativity in them). The game play is normal mvm and not random puzzles or wall grinding or prop moving like the past 3 episodes were. I enjoyed this episode a lot.

    Some problems with the episode though:

    - The snipers on every mission were way too overpowered to the point of ridiculous. They were literally heavies except they can do top damage even at far distances. The sleeper sniper was even worse with the jarate spam. The firing speed should be kept at the normal fire rate for snipers (needs a nerf)

    - The bonk scouts were extremely annoying and usually made free runs to the hole. It took a lot of waiting around just so we can kill it at the right moment. Most people weren't aware of how you are even supposed to kill it, so they just bounced it around, making my job (the one who DOES know how to kill it) even harder. The bonk recharge rate needs a nerf.

    - The pop file was written mostly with Ctrl V. The first five waves were basically identical, except the wave size doubled or tripled, etc, and a couple of tanks were added. Then the last few waves were pure giants with some small robots in there. Instead of keeping normal bot spam and giant spam separate, mixing the two together would have resulted in more enjoyable waves. Nonetheless, the pop file wasn't outright garbage, but could have been made a lot better with some extra thought. The game did become grindy at around wave 3, until we saw wave 5 was different.

    - The bots get stuck at various points around the map. For one, the middle row of tanks, some robots get stuck behind the right most tank and attempt to jump up above the tank, only to later walk around it. Then the two cross posts, between the hallway connecting the tank parking lot and the bomb hole, the giants get stuck over there and do some hopping/clipping to get past. Mostly navigation issues.

    The pop file can get replaced by a better one or a valve one (after renaming spawn entities), so that's not necessarily a HUGE problem with the map. The nav problems are kind of annoying, but not a total gamebreaker. So overall, despite there being a few issues and boring parts with this episode, the map is so amazing that I still give it a 10/10 (I would have given it an 8/10 otherwise; -1 for pop file and -1 for nav issues).
  • 3y
    Suo avatar
    Suo Offline
    Member Joined 3y
    The update regarding to prevent crashes still crashing clients out of servers. Not very good for those who doesn't have powerful PCs/Laptops to withstand the situation.

    The map is big and does take time to go next wave. Other than the situation with Spenser, it's a good map.

    8/10

    Bananite
  • 3y
    Mr. Conga avatar
    Mr. Conga Offline
    Member Joined 3y
    396 points Ranked 10776th
    Any thoughts about what you're going to do after this beauty series is done? *cough* be the first to make an mvm map guide *cough*

    10/10

    Master of all that is conga
  • 3y
    Emnu avatar
    Emnu avatar Offline
    Member Joined 9y
    3,789 points Ranked 1218th
    24 medals 1 legendary 3 rare
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    Next time you might want to put your graphics settings to high so the ugly aliasing wont show up in the screenies o_O

    Regardless of the screenies tho, the map looks really original and nice!
     avatar
    Mantra
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Views
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Downloads
4,877
Total Downloads
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Date Added
3y
Date Modified
10d
Date Updated
10d

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