de_paris_subway2

A Map for Counter-Strike: Source

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The map has 40 slots. Comparing with the previous map, the new map has a much more dynamic gameplay and better balance. Terrorists mission: Explode one of the trains or cafe Counter-Terrorists mission: Prevent terrorist attack Other Notes: The map has moving trains and working elevator.

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  • 1
  • 2
  • 3y
    So Much like Battlefield 3 Metro map!!!!

    Amazing map!!!

    10/10

    Bots are amazing in this one!

    THANK YOU!!!
    • Thanks x 1
    Counter-Strike Source!
  • 3y
    Meurglis3 avatar
    Meurglis3 Joined 4y ago
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    7,627 points Ranked 606th
    21 medals 1 legendary 3 rare
    • Submitted 50 Gamefiles Medal icon
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    • Gamefiler of the Month, December 2013 Medal icon
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    Fine map! In comparison with the previous version performance, really, became much better. Sincere thanks for great work! 10/10

    10

    • Thanks x 1
    Manager of Migrating Lemmings avatar
    Mantra
    Manager of Migrating Lemmings
  • 3y
    Shturmovik_2 avatar
    Shturmovik_2 Joined 5y ago
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    627 points Ranked 7420th
    > **Posted by will2k**
    >
    > It’s nice to see someone still putting efforts in designing maps for CSS. The map is nicely executed with some nice visuals overall whether it be brushwork or props. Well done.
    >
    > You nailed the detailing all around and everything is well put to good use to convey the authentic sense of being in a subway station in Paris.
    >
    > The realism factor is well put in emphasis through the various details in the subway as well as through signs and varying soundscapes.
    >
    > You added some nice touches here and there such as the working elevator and the moving trains; the train gives another dimension to gameplay by keeping players alert when near bombsite A to avoid being run over.
    >
    > Timings and distances were good and rotation between bombsites was fast; I could only think of the passage to the left of CT spawn leading to elevator being a bit narrow especially near the elevator area; it could prove a problematic chokepoint when several players meet there. You might consider widening this area in future updates to avoid stacking chokepoints.
    >
    > I noticed a couple of issues that when fixed will further polish and improve this nice map.
    >
    > There were some fps drops in CT spawn and bombsite A.
    >
    > The first thing to do to counter this issue is to add areaportals across the map in strategic places to cut visibility and avoid over-rendering; as it is now, the map does not contain any areaportal.
    >
    > The second thing to address is func_detail; although you made a good job by func_detailing most of your detail brushwork, you forgot some brushes as regular world brushes. They will needlessly clutter your PVS, slow down VVIS compile and lower your fps in-game.
    >
    > Brushes that need converting to func_detail: all stairs in the map, an open door in CT spawn, the sidewalks and roof windows/decorations outside of T spawn, and the train lines map in CT spawn.
    >
    > A very nice and authentic map; I wish you best of luck in your future projects, keep it up.

    Thank you very much for your advices.
    Bananite
  • 3y
    will2k avatar
    will2k username pic Joined 7y ago
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    will2k avatar
    will2k
    Map Critic
    It’s nice to see someone still putting efforts in designing maps for CSS. The map is nicely executed with some nice visuals overall whether it be brushwork or props. Well done.

    You nailed the detailing all around and everything is well put to good use to convey the authentic sense of being in a subway station in Paris.

    The realism factor is well put in emphasis through the various details in the subway as well as through signs and varying soundscapes.

    You added some nice touches here and there such as the working elevator and the moving trains; the train gives another dimension to gameplay by keeping players alert when near bombsite A to avoid being run over.

    Timings and distances were good and rotation between bombsites was fast; I could only think of the passage to the left of CT spawn leading to elevator being a bit narrow especially near the elevator area; it could prove a problematic chokepoint when several players meet there. You might consider widening this area in future updates to avoid stacking chokepoints.

    I noticed a couple of issues that when fixed will further polish and improve this nice map.

    There were some fps drops in CT spawn and bombsite A.

    The first thing to do to counter this issue is to add areaportals across the map in strategic places to cut visibility and avoid over-rendering; as it is now, the map does not contain any areaportal.

    The second thing to address is func_detail; although you made a good job by func_detailing most of your detail brushwork, you forgot some brushes as regular world brushes. They will needlessly clutter your PVS, slow down VVIS compile and lower your fps in-game.

    Brushes that need converting to func_detail: all stairs in the map, an open door in CT spawn, the sidewalks and roof windows/decorations outside of T spawn, and the train lines map in CT spawn.

    A very nice and authentic map; I wish you best of luck in your future projects, keep it up.
    • Agree x 1
    • Interesting x 1
    cosa dici! avatar
    Mantra
    cosa dici!
  • 3y
    Shturmovik_2 avatar
    Shturmovik_2 Joined 5y ago
    Offline
    627 points Ranked 7420th
    > **Posted by DarkBeast**
    >
    > **Pros:**
    >
    > - Awesome work with the structure
    > - GOOD JOb with the textures it feels a little realistic
    >
    > **Notes:**
    >
    > - I have a issue with some texture in this map (it appears a BIG RED error text and purple and black wall (just some walls not all)
    > - I have alredy VHE and another program (i forgot his name XD) to open files like .vmt and .vtf ¿anyone could help me to find the textures?

    Send the screenshots with that error and textures on my e-mail
    Bananite
  • 3y
    **Pros:**

    - Awesome work with the structure
    - GOOD JOb with the textures it feels a little realistic

    **Notes:**

    - I have a issue with some texture in this map (it appears a BIG RED error text and purple and black wall (just some walls not all)
    - I have alredy VHE and another program (i forgot his name XD) to open files like .vmt and .vtf ¿anyone could help me to find the textures?
    Bananite
  • 3y
    Shturmovik_2 avatar
    Shturmovik_2 Joined 5y ago
    Offline
    627 points Ranked 7420th
    > **Posted by RobThom**
    >
    > A really fun map.
    > Good paths, good destructibility.
    > The trains are awesome.
    >
    > Two thumbs up.

    Thanks!
    Bananite
  • 3y
    RobThom avatar
    RobThom Joined 4y ago
    Offline
    728 points Ranked 6498th
    A really fun map.
    Good paths, good destructibility.
    The trains are awesome.

    Two thumbs up.

    10

    Bananite
  • 3y
    Shturmovik_2 avatar
    Shturmovik_2 Joined 5y ago
    Offline
    627 points Ranked 7420th
    > **Posted by Tikal The Echidna**
    >
    > With bot nav file?

    Of course! Handmaded nav file included in BSP.
    • Thanks x 1
    Bananite
  • 3y
    Shturmovik_2 avatar
    Shturmovik_2 Joined 5y ago
    Offline
    627 points Ranked 7420th
    > **Posted by Clener74**
    >
    > I loved playing the first version. I'll try this one out as soon as I can!

    Thanks! I think you'll like it)
    Bananite
  • 1
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SHTURMOVIK_2

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Shturmovik_2 Joined 5y ago
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Shturmovik_2
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Version
1.0

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Posts
13
Views
13,826
Downloads
6,923
Total Downloads
6,923
Date Added
3y
Date Modified
3y

Scores

91 bScore
10 Rating

8 voters

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