> **Posted by 7kyu**
The swings are made with func_pendulum and it's possible to screw up their range of motion a bit by ducking on them. This is, as far as I know, something you can't avoid when using func_pendulum. I decided to put them in anyway because I think it's a fun trap.
You can touch the moving wooden bars on the spinning trap, you just cannot hold duck when touching them because they have crushing damage on them. I will consider removing the damage if the trap proves to be too difficult, but at least the people betatesting the map figured it out very fast.
Good job for finding that small gap, nobody noticed it during the testing...will be fixed for beta2 or the final version.
Well there is not much to say about this map. It's great design, it is unique. I'd rather call it easy than medium but thats me. It has a nice feel to it. It's a chill map (at least for me). The only things I've noticed that posses some problems are those moving things. The swing is kinda buggy when you press duck on it and the next rotating thing after bhop also is kinda difficult to pass if you don't time it right because you can't touch those moving things. And one more problem which is kinda what should have been fixed. On picture 5 you can see that little "crack" or a way you have to go once you are on that little, let's call it, kz part after the rotating wheels. If you miss it and hit the wall or you don't pass, you fall down and there is no way to get out. There is no kill zone down there so the player is just stuck.