Hazard Trip

A Map for Half-Life 2: Episode Two

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Spas 12 points.
  • Post: Give Spas 12 your thoughts on this Map.
  • Vote: Help Spas 12 win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Resistance is futile...

Sign up

Already a Bananite? Login

short episode 2 map escape from teleporter malfunction

Hazard Trip is a short Episode 2 map by Robert "Spas12" Cardona. You play as Gordon Freeman escaping from an altered location just after the teleporter malfuction. Enjoy diverse and intense combat in a challenging environment. Thanks for playing. www.rcdesign.t83.net

Download

Posts

  • 2y
    NightBerkut avatar
    NightBerkut avatar Offline
    Member Joined 2y
    24 medals 1 legendary 7 rare
    • Submitted 60 Polls Medal icon
    • Received thanks 50 times Medal icon
    • Thanked 50 submitters Medal icon
    • Submitted 30 Polls Medal icon
    • Returned 1000 times Medal icon
    • 2nd Place - Site Improvement Ideating Contest Medal icon
    Very beautiful map! But I can't play because I don't have muzzleflashes and explosion effects. Any ideas why?

    10/10

  • 3y
    Logan Dougall avatar
    Logan Dougall avatar Offline
    Half Life Storm Flag Affiliation: Half Life Storm
    Admin Joined 11y
    15,328 points Ranked 275th
    40 medals 3 legendary 9 rare
    • Achieved Admin clearance Medal icon
    • 500 posts awarded Exemplary Feedback Medal icon
    • 10 years a member Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 200 posts awarded Exemplary Feedback Medal icon
    Logan Dougall avatar
    Logan Dougall
    Half Life Storm Flag
    Half Life Storm
    Admin
    Shiny,

    Will have to give a try sometime this week.
    ÜberStylers {...} ~/clubs/1947
  • 3y
    will2k avatar
    will2k avatar Offline
    Super Moderator Joined 7y
    29,817 points Ranked 142nd
    30 medals 2 legendary 7 rare
    • 1st Place - Tutorials Contest Medal icon
    • 500 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 200 posts awarded Exemplary Feedback Medal icon
    • Achieved Super Moderator clearance Medal icon
    will2k avatar
    will2k
    Map Critic
    Congratulations on this release; a well-made single player campaign that was enjoyable to play.

    The gameplay was gratifying: tense yet not frustrating. There was a good balance between having tough enemies especially groups of combines that flank you or flash you with grenades while being very accurate but as the same time, outsmarting them is very possible and rewarding even when playing on hard difficulty such as I do. The pacing was also spot on with intense fighting sequences interweaved with quiet moments of scavenging, button pushing, puzzle solving and the occasional startling from a lurking zombie/zombine. Well done.

    As I mentioned, the enemies were challenging especially the combines and the hunters and one would need to use several tactics/weapons to outsmart and beat them.

    I quite liked the sniper area and there is nothing more rewarding than dodging the sniper bullet then lobbing a grenade into the window sending the sniper to his dangling demise.

    The attention to details across the map is quite pleasing and everything feels in its place, further contributing to the overall gameplay and visuals.

    I enjoyed the lighting variation between sharp blue indoors and fuzzy yellow outdoors, making each area recognizable and keeping the player visually alert. The pitch dark spots here and there added to the tension of stumbling into a lurking zombie.

    You did quite a nice job optimizing the map with nodraw, func_detail, areaportals and occluders but some areas were dropping in frame rate (mainly areas outside player spawn and toxic waste area). The console was outputting: ”too many vertex format changes in frame, whole world not rendered” which implies that the engine was experiencing overhead leading to parts of the world not rendering and fps dropping. The highest bars in the budget panel (+showbudget) came from world rendering and static props.

    Many things can be done to remedy this issue and increase fps both locally and globally and I’ll share them with you in the hope of helping you out to further tighten the map’s experience.

    Your hint system needs reviewing as many visleaves were unnecessary tall going from ground to skybox level; this means that these visleaves will render practically the whole map while you are standing in one of them wasting very precious resources along the way. Other visleaves were needlessly large covering wide areas or poking across corners into the next street. You need to implement horizontal hints as well as corner hints to divide your visleaves to smaller sizes that cannot see into great distances in the map.

    Another thing to do is to implement an aggressive prop fade distance on all trivial static props (such as shrubs, gutter pipers, chimneys, small power outlets, etc.) to free up some overhead and prevent excess rendering.

    The last thing to do is to add some more areaportals in strategic places. In addition to the ones you placed, you need to add couple more in places you forgot about: the building with sentry gun, the tunnels between hunter arena and toxic waste station. Depending on how you built your skybox, you could also have a big areaportal to separate these 2 mentioned areas above the tunnel geometry.

    A very nicely crafted single player map that is both visually pleasing and challenging gameplay-wise.

    Keep up the quality work and best of luck in your projects.
    • Win x 1
    cosa dici! avatar
    Mantra
    cosa dici!

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Robert "Spas12" Cardona
Robert Cardona

Submitter

Spas 12 avatar
Spas 12 Offline
Member Joined 12y
2,214 points Ranked 2118th
8 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon

Spas 12
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Details

Attributes

Miscellaneous
Development State
Final/Stable

Stats

Posts
3
Views
4,443
Downloads
1,003
Date Added
3y
Date Modified
3y

Scores

90 bScore
10 Rating

3 voters

Sign up to access this!

More from Submitter

bcp.crwdcntrl.net tracking pixel