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vsh_pineyard_final

A Map for Team Fortress 2

Final version

It's a simple project that I have been working. I hope you enjoy!

Files

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  • Chdata avatar
    Chdata Joined 7y ago
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    Team Fortress Karts Flag Affiliation: Team Fortress Karts
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    Chdata Team Fortress Karts Flag
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    Team Fortress Karts
    6y
    Nice map for VSH, synergizes just fine with the gameplay, but I dunno why so many maps seem to mess this up: http://i.imgur.com/32pX0pA.jpg I remember there was some tutorial for supposedly fixing broken cubemaps client-side, but I went through that once while talking to the maker of a different map and it wasn't a permanent fix, so I figure it's a problem with many maps out there themselves since they're broken while other maps aren't. Since the textures aren't thaaat glaring of a problem, I'm adding it to TF2Data's VSH anyway.
    I am an impossibility.
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  • Piratex avatar
    Piratex Joined 7y ago
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    6y
    wow, this advanced lighting tutorial is just amazing thanks, now i can see the difference between all these compile options. about the _final, i will try to avoid doing this again :P
    Valve give us Source 2 SDK avatar
    Mantra
    Valve give us Source 2 SDK
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    lampenpam Joined 8y ago
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    6y
    Again, you should use advanced lighting. Trust me, the trees will look so much better with proper light settings and not so terribly dull. Besides set it's quiete pretty, but eventually a bit too small for a VSH map? I can say more when I tested it on a server And don't add a _final to your map name. You never know if there will be a glitch or somethign to improve (like in this case). Just call them v1, v2, etc.
    • Helpful x 1
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    ...
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    cmyk Joined 8y ago
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    6y
    Looks beautiful!
    • Agree x 2
    • Thanks x 1
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Credits

Map Creator
Piratex

Submitter

Piratex avatar
Piratex Joined 7y ago
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Piratex
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Details

Version
Final

Attributes

Players
32
Development State
Final/Stable

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