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Nice map for VSH, synergizes just fine with the gameplay, but I dunno why so many maps seem to mess this up:
I remember there was some tutorial for supposedly fixing broken cubemaps client-side, but I went through that once while talking to the maker of a different map and it wasn't a permanent fix, so I figure it's a problem with many maps out there themselves since they're broken while other maps aren't.
Since the textures aren't thaaat glaring of a problem, I'm adding it to TF2Data's VSH anyway.
Again, you should use advanced lighting. Trust me, the trees will look so much better with proper light settings and not so terribly dull.
Besides set it's quiete pretty, but eventually a bit too small for a VSH map? I can say more when I tested it on a server
And don't add a _final to your map name. You never know if there will be a glitch or somethign to improve (like in this case). Just call them v1, v2, etc.