deathrun_wood_v1

A Map for Counter-Strike 1.6

New map by Wick3D

My new map guys, hope you will like it, and ofc play it. Check my older and first map deathrun_mafia_easy, if you havent allready :D
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  • 7kyu avatar
    7kyu Joined 5y ago
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    4y
    > **Posted by Clener74** > > Pros: > > - Death run design > - Bunny hop paths > - Consistent texturing > - Dark looks > - Lighting > > Cons: > > - Minor texture misalignments > - Small size > > While it does not add anything new to the gametype, this map still shows you're a new mapper full of enthusiasm! > > I do like the traps, but I still think that this could've been extended; it is currently good design-wise, so I'm not criticizing it but saying that it could need another small level following it before finally reaching the roof. It doesn't need to be any better than the beginning run, just needs to extend the map aside from having more than 3 traps. > > This partially works against the terrorist team, as they only have 3 traps to activate. Any competent CT team could easily evade the traps, as they require waiting and predicting for the most part. > > That is why a second level would not just help the map to last longer; it would also give the terrorists a second chance to kill the enemy team. > > Texture misalignments still aren't a real issue as GoldSource is a pretty old engine based around squarish shapes. > > 7/10. Well, that is all true. I know the map maker so we talked about this map a little bit. He did say he will make a v2 and it will be longer. Also he gave me the rmf for this map and I've put different textures on it. But, that version won't be published. You can see a run on it on his yt channel though.
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    NINJA
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  • Clener74 avatar
    Clener74 username pic Joined 6y ago
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    Clener74 avatar
    Clener74
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    4y
    Pros: - Death run design - Bunny hop paths - Consistent texturing - Dark looks - Lighting Cons: - Minor texture misalignments - Small size While it does not add anything new to the gametype, this map still shows you're a new mapper full of enthusiasm! I do like the traps, but I still think that this could've been extended; it is currently good design-wise, so I'm not criticizing it but saying that it could need another small level following it before finally reaching the roof. It doesn't need to be any better than the beginning run, just needs to extend the map aside from having more than 3 traps. This partially works against the terrorist team, as they only have 3 traps to activate. Any competent CT team could easily evade the traps, as they require waiting and predicting for the most part. That is why a second level would not just help the map to last longer; it would also give the terrorists a second chance to kill the enemy team. Texture misalignments still aren't a real issue as GoldSource is a pretty old engine based around squarish shapes. 7/10.

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    No one beats me at Puyo Puyo. avatar
    Mantra
    No one beats me at Puyo Puyo.
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  • MatthewKK avatar
    MatthewKK Joined 5y ago
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    4y
    GJ MATE !!! Love the textures !
    Bananite
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bentaa.
bentaa. Joined 6y ago
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MatthewKK
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Wick3d^-^ Joined 5y ago
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Wick3d^-^
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Death Run icon
Death Run
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Other/Misc icon
Other/Misc

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Alpha

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