a sniper map with traps that can be triggered by players and admins
Version 4 Update
This map is a response to dm_sniper_xlau. Both maps started from the same base of one of my previous projects. The houses in the map have been replaced. There are lots of places to camp here, but beware of traps that can be triggered by other players or admins in the right places. One house can even be set on fire or be gassed. If your are in the basement armory, there is a room accessible from the weapons shelf that will have blue and green tube leading to camping rooms. Pictures on the wall can attack people so be cautious. The Dragon in the basement has a bad attitude if you get too close to it.There is also a picture at the request of one of my admins "Goku" to attack a snipers nest.
This version should make game play interesting.
> **Posted by jmw_84**
> I am working on version 2 now that my other map projects are done. I will fix errors and maybe revise and add other traps.
Nice. About cubemaps, it's true, Valve steampipe update broke them, but there is a way to solve the problem, using Pakrat in the right way. ;)
Thanks for the pointers. I never could get the cubemaps to save. There has been alot of maps I have done in past but only put them on my server as they are being updated as exploits are found and Valve breaks effects with their updates. I may do an update on this map as more people play on it.
A beautiful map, a lot of fun with his traps requiring attention and experience to be avoided. Beautiful lighting and gameplay, enhanced by the conveyors and the many teleporters allowing rapid shifts. There is a small visual bug in the toilet on the ground floor, where a overlapped brush is flickering on the floor, and I didn't find very nice the texture's alignment in the inner walls of the house in the corner, maybe improvable by changing scaling and justifying.
The cubemaps were not built. However, a great and original work. Keep it up.