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I was expecting something similar to “skyline” but you went the “industrial/warehouse” theme which is the trend for this contest; nevertheless this map is neatly executed and the urban warehousing theme does not get boring.
Very nice work on the overall detailing seen in brushwork and decoration as well in sounds and various details across the map.
In a way, the map feels like a TF2 level but with realistic textures :)
The layout kind of reminds me of Nuke and I see you took some inspiration from that map in regard to having bombsites on 2 different levels interconnected with fast vent shafts connectors.
I quite liked the wide and clear paths of the map and this makes navigation quite smooth.
And speaking of smooth, good job in clipping the whole map for a stuck-free movement.
Couple of small issues I gathered for you.
The interior lighting needs some boosting in some locations that were dim and could hinder gameplay as players can’t be identified on the fly against the background.
You missed some areaportals indoors; make sure hallway ends and doorways are all tightened with an areaportal to better separate areas and reduce cross-visibility.
Very nice work and wish you good luck for the contest.