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de_theos - A Map for Counter-Strike: Global Offensive

De_Theos 5v5 Competitive Map

Unzip the files to csgo/maps directory Rate the map in workshop too! http://steamcommunity.com/sharedfiles/filedetails/?id=258060382
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  • will2k avatar
    will2k username pic Joined 10y ago
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    will2k avatar
    will2k
    Map Critic
    7y
    I had the chance to playtest the map lately and found it to be rather enjoyable. Good detailing all around, nice soundscapes and nice touches here and there (wind turbines, bombsite B displacements…) Gameplay was also a noticeable point with adequate timings/rotations, many tactical options and paths to use, as well as some interesting vantage points in the map. Optimization was good all-around and fps was high for a smooth gameplay. Good job. Speaking of optimization, you missed couple of brushes that are better off switched to func_detail to ease the PVS and increase frame rate: slanted brick roof near CT spawn and hexagonal tower structure near T spawn. Some shrubs, plants and grass props have unnatural pitch black shadow patches underneath; it is better to disable shadows on these props that are mostly found on the path between bombsite B and T spawn. In my opinion, the dark grey tile texture you used on the road looks way out of place as I think this texture is meant more for indoor floors rather than a road that is used by cars and trucks. And on the same visual theme subject, I do believe there is a bit of contrast or visual clash between different parts of the map; you mixed an old village look with modern apartments and industrial buildings. In my opinion, sticking to a unified theme should be better as opposed to having mid like inferno, site A like militia and B like nuke. Variety is good to help players identify map sections and recognize them instantly but the variation should not be 180°; I think a good setup would be to maintain a theme similar to bombsite A across the map: it is more like militia with slight inferno hint - rural buildings with barns that can have an industrial-ish look if that’s your intention but without looking totally “Nuke” as in current bombsite B. Hope this helps and good luck for your future projects. Keep it up.
    cosa dici! avatar
    Mantra
    cosa dici!
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  • crashz avatar
    crashz Joined 11y ago
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    7y
    I really like it! Keep up the nice work
    (M)A)P)P)E)R)
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    NoMeerKat Joined 14y ago
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    7y
    Looks very interesting and has nice details. The "89" decal feels very comical in some way. Great work mate. :)
    Banned
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  • Sethen avatar
    Sethen Joined 14y ago
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    7y
    Glad to see this map finally released, given all the feedback on mapcore.
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Version
1.0