Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Ok a couple things just coming from personal taste
Map is actually fantastic for the player who is looking for a casual climb without having to pull their hair out.
Some things could change/added
-Start/Stop buttons (maybe even add in a timer) [even tho some servers have a plugin to do this, its nice visual and psychological feature people like to have to know when they finish the map]
-I was not able to spawn as a CT, properly set up servers will have killing disabled so its safe to add CT spawns (if none were added) in future maps.
-Ok, it was blocky... the jumps were nice tho, and the heavy fog made it feel as tho i wasnt in a hollowed out cube TOO much.
-Map was dark, but i guess that can be a good thing if you were into that. which I was, it felt right.
-Textures seemed a bit bland and repetitive, but that is always going to happen really when working with Rock textures...
-No start/stop button for servers with kz_mod plugin [but they could be added, but times would differ between servers due to different placements, messing with global databases, so its nice to have them hardcoded into the maps.]
Thats it really, in future maps i'd love to see more attention paid to:
-Lighting -Visual Candy -Less Blocky-ness
But you have the jump course down, even tho I found some parts to be a bit TOO easy. almost as if i wasn't being challenged enough. but thats all personal preference.
Overall, great map for a quick easy climb. description is just as advertised, so can't really say the map is BAD but can't say its AMAZING either. So I think a 7-ish is appropriate for this one.
Start/Stop Button example to use in future maps:
Start-Stop Button Example VMF
> **Posted by axo1337**
I can take reasonable criticism, your isnt. The problem with CT white screen is something on your side or your server side, because nobody reported same problem and I dont have it too.
Also when I set brightness in csgo to 2.6 (max. dark) I can still perfectly see everything. I have encountered only 4 jumps in dark spots which can be easily found with flashlight or simple guess.
And maybe you dont see point in saying kz/xc are adventure maps, because yes, they are climb maps, but they were always about climbing through something, through caves, on the top of mountain, etc. No matter how short they are. And yes if you dont find it adveturing, then speed run it, doesnt matter. Players can speed run this map without problem, confirmed by several players. Dark spots can harm your time once, but on second run you already know where to jump.
This is public website and everyone can see what are you writing. Based on your comments, people may think the map is too dark and based on your rating (6/10) that the map is shit, because all red number maps are unplayable shit. I hope I clarified everything with this post, Im not looking for your answer I just want people to read my statement before they make opinion based on yours.
> **Posted by Sodan Tok**
> > **Posted by [axo1337]
> 6/10 for great map but too dark? Thats disappointing.
> Anyway, Im writing this because I have noticed that you had said: "It's a climbing map, not some adventure map.". Do you know climb maps are adventure maps? They always were from the first kz maps on 1.6. I was hoping to continue in that trend, guess nowadays people only care about speed running without any distractions (like dark places, scripted events, searching for path) on the way
6/10 for a great map that does have useless dark section, ct spawn problem (first map with that problem actually) and the fact that the mapper (you) doesn't care about those problems well yeah, its a 6 out of 10. Also, don't get me wrong, it's a good map but not something amazing. Do you really think it worth 8-9 out of 10 ? Get off your high horse please.
Also, I don't see the point in saying that KZ/XC is adventure game type. It's CLIMBING, thats it. The only one I can think about for an "adventure" is actually called kz_adv_cursedjourney, which you cant really make speed run because it last 1 hour or so..
Your map takes 5 minutes to complete. What kind of adventure is that ?
If you can't take criticism, you might want to reconsider posting maps on public website.
No offense. Seeya.
> **Posted by [axo1337]
6/10 for great map but too dark? Thats disappointing.
Anyway, Im writing this because I have noticed that you had said: "It's a climbing map, not some adventure map.". Do you know climb maps are adventure maps? They always were from the first kz maps on 1.6. I was hoping to continue in that trend, guess nowadays people only care about speed running without any distractions (like dark places, scripted events, searching for path) on the way
> **Posted by axo1337**
Well, if they cant see and flashlight, lesser brightness isnt enough, nobody can force them to play it. Cave map without darkness is pointless. I couldnt do that.
And yes, kz prefix would suit this map better, but kz maps are 1.6 climb maps, a kreedz ported ones. xc_ is synonym for climb on css. There is no difference in difficulty between xc a kz in overall.
- Well all I say is that it would be nice to have only/lock TS spawn in this map so people wont join CT and get a white screen.
- I am the admin of Climb With Me! - TheKZWorld.com server community and yes we can enable flashlight by using IMPULSE 100 in console but I was just letting you know that everyone that did tried the map yesterday, was disappointed about the dark places. It's a climbing map, not some adventure map. Also, xc_ prefix, isn't that for xtreme climb ? Since its an easy one, I would have guess KZ_ prefix would have fit better.
Now people want me to remove the map because of those dark places :(
Anyway, keep up the good work =D
> **Posted by axo1337**
> 1- CT spawn does not work (white screen). Ts spawn works fine.
> 2- Need more lights. Some place are so dark that we can't see where we are going.
Thanks for your comment, to answer your concerns:
1. There are no CT spawns, thanks to that round wont end when one team dies. If there are problems with joining to Ts because CTs are empty, the solution is server side, so I didnt put it in the map, because server admins dont like when maps are changing their settings.
2. Yeah, it is a little dark, because I have aimed for "realistic" lighting. It makes the map more about exploring a looking, etc. Also if you really think it is hard to see in the map, server admin can enable flashlights.
Glad you liked it and I am sorry if those 2 things above somehow ruin the map for you.
- We did test it on our server (TheKZWorld.com) and it was great.
- There's 2 things the mapper should fix tho..
1- CT spawn does not work (white screen). Ts spawn works fine.
2- Need more lights. Some place are so dark that we can't see where we are going.
All in all, a good easy map for speed run :)